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同能RPG制作大师 › 附件中心 › 同能RM技术讨论区 › RPG Maker MV 讨论区 › RogueDeus - Extra Weapon Types (multiple types on a weapon)-5.jpg

RogueDeus - Extra Weapon Types (multiple types on a weapon)-5.jpg

 

RogueDeus - Extra Weapon Types (multiple types on a weapon):
This is a very simple plugin that will allow you to assign 'extra' weapon types to any weapon in the database.



        It will not replace the default weapon type assigned to the weapon for purposes of equipping. That functions normally.


        It will allow for skills that have been set to require a Weapon Type (In order to be used), to qualify for use if the weapon in hand has been assigned extra Weapon Types.


Example:
         

SpoilerSetting a skill to require a Staff to use.





                        Making sure that you know the Staff Weapon Type ID.





                        Adding the extra Weapon Type to a Weapons Note.


                        (Note: You will notice that the Sword is assigned its Weapon Type normally. This plugin DOES NOT REPLACE that need.)





                        Will now allow this sword to qualify as a Staff, for purposes of using the skill above.








Repeat... This will NOT allow an actor that does not know how to Equip a Sword, to do so as if it were a Staff. This only qualifies the sword as a staff for skill use. Nothing more.









Terms of use:

SpoilerYou must sacrifice your first born to me, so that I may feed upon its soul as fuel for my ascension into a celestial power!!


                        Oh... Seriously?


Do what you want with it!


                        I only ask (though do not require) that you mention me in your credits.


                        (Yes, this means you can use it in a Commercial project!)


                        Also... I received code examples and feedback from Tsukihime (Himeworks) so throw some love their direction as well!






Known Compatibility Issues:
         

SpoilerThis does not play well with Yanfly's Item Core, Independent Items. So if you are using that plugin make sure that you enable Midgame Note Parsing, in its parameters.


                        If you are not using Independent Items, then you shouldn't have a problem.








Installation & Use:
         

SpoilerAdd this plugin (name it whatever you like, it has no parameters) under any other plugin that alters weapon objects. Such as Yanfly's Item Core.


                        Then add this note tag to a weapon to add EXTRA weapon types: <weapon types: wtypeID, wtypeID, etc...>


                        Example: <weapon types: 4> (Will add wType 4 to the weapon.)
                        Example: <weapon types: 4,3> (Will add wTypes 4 & 3 to the weapon.)


                        Thats it!








        The Plugin.


View attachment RD_ExtraWeaponTypes.js


本贴来自国际rpgmaker官方论坛作者:Roguedeus处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/roguedeus-extra-weapon-types-multiple-types-on-a-weapon.56027/
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