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KTimers XP: KTimers XP-4.jpg

 

KTimers XP:
KTimers XP
Version 1.2.0

by Kyonides
​


Introduction

This script should let you create events like growing plants. The benefits are interesting, you won't find any timer on screen and the corresponding timers will keep running even if you're on another map. Don't worry about them running forever, they'll stop right after they reach their "ripe stage". Only a player hitting the OK button while standing right in front of the event could reset the timers.

Instructions

Create a multi-page event with its graphics.

On the first page leave a comment like this one:

                Ruby:       

That means the event will use a timer with x stages and will count till 15 seconds before the next stage begins (that means it will change to the next page on the event list).

On the last page add a script call:

                Ruby:       

That will help you reset the growing plant event. It will be activated once the player hits the OK button while standing right in front of the event.

Also take a look at the script and search for the STAGES Constant and edit it at your will.

Example:

                Ruby:       

# Timer Type => Number of stages (that means Number of event pages - 1)

As you might have figured it out by now, the timer ID on the comment you left at the growing plant event corresponds to some kind of Timer Type of the STAGES Constant.

Exclusive For Version 1.1.0 Onwards

It also brings an interesting feature, the failing crops!

Nope, there's no need to hire a witch to destroy your crops.

You just need to pass a condition and it will determine whether or not you will get your crop or byproduct.

The Default Script Call:
                Ruby:       

The New Script Calls:
                Ruby:       

Exclusive For Version 1.2.0

The New Script Call:
                Ruby:       

Example:
                Ruby:       

Spoiler: 4 Snapshots










And that's all, forumers!

Download DEMO​


Term of Use & Conditions

Free for non-commercial games.
Donations aka voluntary payments are accept if going commercial.
Due credit is not optional but a must.
That's it!



本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ktimers-xp.164178/
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