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[转载发布] End Phase Triggers

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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 11:50 | 显示全部楼层 |阅读模式





    Have you ever had a situation where your troop events didn't seem to run in battle? For example, when the last enemy has been defeated and you want more enemies to appear, you found that instead of the enemies appearing, you simply won the battle?

    By default, when the last actor or enemy has been defeated, the game will immediately go to victory or defeat processing. This means that if you have an event that should run after the last enemy has fallen, that event will be ignored.

    You may have discovered workarounds such as setting your enemies to "immortal" so that you can run your events, but is there an easier way to handle this?

    The purpose of this plugin is to address the issue that I have described. By simply inserting this into your project, the game will perform an extra check before the end of battle to see whether there are any events that can be run, and proceed to run them!
     
    More information and downloads are available at HimeWorks




    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/end-phase-triggers.47974/
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