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[转载发布] SumRndmDde's Timed Attack Core

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    灌水之王

    发表于 前天 08:34 | 显示全部楼层 |阅读模式

    Timed Attack Core



    by SumRndmDde



    Version 1.21



             



             













            Version 1.10 Update Video:









    What This Plugin Does:


            In the game, Undertale, whenever the Player chooses to attack, they must preform a quick, mini-game in which a small bar moves across a window that is detailed with a gradient of color. The goal of the game is to press the "ENTER" button when the bar is in the middle to preform the maximum amount of damage. However, one could stop the bar near the edges to do less damage if they choose to do so. This Plugin replicates that system and also allows the capability to add more forms of "Timed Attacks" in the future.


    Basic Setup:


    First, install the Plugin.


    Next, use the following Notetags inside the Skill you wish to use the "Timed Attack System":

                    Code:       
    1. <Timed Attack: default>
    2. <End Timed Attack>
    复制代码




    Finally, place a background image named "DefaultBackground" within:

                    Code:       
    1. /img/SumRndmDde/tas/
    复制代码


    The one shown in the video can be downloaded here:


    https://dl.dropboxusercontent.com/s/asx8g493dzrbdsq/DefaultBackground.png?dl=0


    Advanced Setup:


            Once you can set up all of the basic stuff and have it working, you can start to use "attributes".


            You can assign attributes to a Skill's Timed Attack by placing things in between the two Notetags:

                    Code:       
    1. <Timed Attack: default>
    2. Speed: 5
    3. <End Timed Attack>
    复制代码


            This would make it so this Skill's Timed Attack will move at a Speed of 5.


            All of the available attributes are listed in the Parameters and in the "Help" section of the Plugin.


            Furthermore, you can set up all the default values for every "Timed Attack" in the Parameters.


            Using "attributes", one can make it so Skills are all slightly different from one or another.


    Actor, Class, Weapon Setup:


            Furthermore, you can also set up attributes based on the Actor, Class, or Weapon.


            For example, let's say you have this Notetag in Harold's Notebox:

                    Code:       
    1. <Timed Attack: default>
    2. Speed: 4
    3. Width: 28
    4. Main Color: Blue
    5. <End Timed Attack>
    复制代码


            Now, when Harold uses a Skill that has this Notetag:

                    Code:       
    1. <Timed Attack: actor>
    复制代码


            That Skill will use the Timed Attack in Harold's Notebox.


            You can also use:

                    Code:       
    1. <Timed Attack: class>
    2. <Timed Attack: weapon>
    复制代码


            to have it based on the Actor's Class or Weapon.


    Screenshots:

    Spoiler


    [/url]






    Download:


            You can download the Plugin here:


    [url=http://sumrndm.site/timed-attack-core/]http://sumrndm.site/timed-attack-core/



    Terms of Use:


            Terms of Use for my Plugins can be found here:


    http://sumrndm.site/terms-of-use/


    Posted Extension Plugins:





    Change Log:


    Version: 1.21:


            Updated for 1.3.1


            Recoded to be more efficient and faster.


    Version: 1.10:


            Timed Attack can be based off of Actor, Class, or Weapon


            Window can now be resized and positioned.


            "Image" attribute added


            "Target Location" attribute added


    Version: 1.00:


    Sublime Text birthed this Plugin. I helped.  



    本贴来自国际rpgmaker官方论坛作者:SumRndmDde处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sumrndmddes-timed-attack-core.65627/

    本帖子中包含更多资源

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