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[转载发布] Battler Attack Manager

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-29 22:06:48 | 显示全部楼层 |阅读模式
    Battler Attack Manager: 1.01


    Selchar


    Introduction


    This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.


    Features


    - Allows easier control of Actor attacks, for use in other scripts.  Shouldn't do anything on it's own


    How to Use


    Place this script below ▼ Materials and above ▼ Main. Also make sure it is below any scripts that overwrite the Scene_Battle method Use_Item(such as battle engine symphony).


    Script
    Click Here


    Scripts that use this:

    Actor/Class/Weapon Skills

    State Skills

    Weapon Skill Unleash

    Actor Desperation Attack

    Enemy Desperation Attack


    FAQ


    Q: Are there any compatibility issues?


    A: This script must be placed below Battle Engine Symphony or any script that overwrites the Scene_Battle method Use_Item. Other than that I am unaware of any.


    Q: What are the terms of use?


    A: Anything goes, Commercial and non-commercial, credit is appreciated of course.


    Credit and Thanks


    - Selchar


    本贴来自国际rpgmaker官方论坛作者:Selchar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battler-attack-manager.21020/
    天天去同能,天天有童年!
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