Maliki's Variance Ex
VZ ver 1.0
Features: This Plugin allows developers to influence skill variance based on several other factors besides the skill/item variance present in the database.
(Not tested fully, but should work in both MV and MZ)
Howto: After installing the plugin, tag Actors, Classes, Enemies, Equips or States with any of the below notetags:
JavaScript:
- <malvariP: integer, integer>
- <malvariM: integer, integer>
- <malvariC: integer, integer>
复制代码
(Integer SHOULD be in ascending order, but don't have to be. Will likely cause miscalculations if done, however.)
Each tag will affect Physical, Magical and Certain Hit skills respectively.
Note that the plugin's file name must not be changed.
(Detailed instructions can be found in the Help section.)
Plugin Conflicts: There shouldn't be any conflicts with this plugin, however let me know if any are found and I'll try to correct them.
Permissions: This plugin can be used in any project, commercial or otherwise, as long as credit is given.
DOWNLOAD: PASTEBIN
Note: I had to temporarily disable the variDamageReversal param. The numbers of normal healing ARE still negative at this point so I'll have to revisit it. (It will not be an issue if your variance numbers do not accidentally go into the negative.)
本贴来自国际rpgmaker官方论坛作者:Maliki79处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/malikis-variance-ex.173763/