Nelderson’s MV Online System 0.2.0
Introduction
This system is designed to make a stable and secure online connection from your game to a server of your choice. Modules and plugins are still being developed for all sorts of different online uses. So far I have made modules that include; a login system, seeing other players on a map, and chat.
While a MMO is certainly attainable, this system was designed for just about any RPGMaker game. For instance, you could use the metrics system to anonymously send data to your server to see how players react to different sections or enemies within your game, and then use this data to make your next game of more interest to your players, adjust difficulty curves, etc.
I utilize Node.js with socket.io and express to create both API and socket modules for this system. I’m currently in the middle of a YouTube video tutorial development series geared to other developers on how to use this system in its entirety where the technical side of things can be explained in much more detail.
Features
- Login System
- Metrics
- Network Players
- Chat
Videos
Spoiler
https://www.youtube.com/embed/z4mr2EWYPRs
https://www.youtube.com/embed/ipsm4abK1Ts
How to Use
Please refer to my
Github and
YouTube channel for very detailed instructions on how to setup your game and server.
FAQ
Q: Do you have a demo?
A: There is currently no demo. I plan on teaming up with somebody else to really show how capable this fully armed and operational battle station truly is.
Q: PVP Battling?
A: Totally possible, I just haven’t had the time to sink into it.
Terms of Use
Free for commercial and non-commercial games. MIT license.
本贴来自国际rpgmaker官方论坛作者:Nelderson处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/neldersons-mv-online-core.79938/