设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 85|回复: 0

[转载发布] LGP - Face Sprite

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    7959

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    29925
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    38778

    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    LGP_FaceSprite v3.3
    Azel

    Introduction

    RPG Maker MV allows you to set a face image in the message box. In the Pokemon Mystery Dungeon series the face is a separate Sprite in a Window. This Plugin does that now.

    Features
    Having face sprites.​
    Set face sprite positions.​
    Face sprite uses Window borders.​
    Face sprite takes the face from the message picture.​
    Change Face Sprite position via Scriptcalls.​

    Screenshot



    How to Use
    This plugin is standalone. You can put this anywhere in your plugin list. It will take the image inside the message window you selected and displays it as a separate window all automatically.

    Plugin Commands:
    Spoiler: FaceSpritePostion [postion] / FSPos [postion] / FSPosition [position]
    Sets the face sprite position. Replace the  'position' with a number on your
    numpad. The position of the number on the numpad equals the position of the
    face sprite on the screen. Default is always [1] Bottom Left.

    [7] [8] [9]
    [4] [5] [6]
    [1] [2] [3]
    Script
    GitHub

    Compatibility
    Currently works with everything Yanfly offers with his message plugins. This Plugin mainly overwrites the drawFace function inside the message window. So it isn't displayed anymore.

    Conditions
    This Plugin if free for all. Use it as you see it fit.

    Change Log
    Spoiler: v1.0
    - Fresh out from the oven.
    - Faceimage apears ontop of the window.
    Spoiler: v2.0
    - Code reviewed. The Face image apears now behind the Window Frame and
       infront of the Window Background
    - Added Param: Set the Message Window Margin.
    Spoiler: v3.0
    - Code reviewed. Mostly all new stuff. Plugin Command FaceSpritePosition
       stays at it is.
    - Everything esle works pretty much automatic.
    Spoiler: v3.1
    - Updated Documentary.
    Spoiler: v3.2
    - Fixed a bug where a posistion command didn't function properly when the command was put before a message.
    Spoiler: v3.3
    - Acutally fixed the bug of 3.2
    - Added "Position List" Parameter in the Plugin section.
    - Reworked FSPos functions. They work diffrently but the use of it
    hasn't changed.
    - Calling an event now sets the FSPos to the default value before the interpreter takes action.
    This solves a problem I had, when I reset the FSPos to the default at the end of the
    MessageWindow logic.
    - Added scriptcall $gameSystem.setFSPosition(index); to manually set the positon based on index.
    - Added scriptcall $gameSystem.setFSPosition(x, y); to amnually set the position based on coords.
    Credit and Thanks
    LGP Azel

    Notes
    If there are any compatibility issues, critics or improvement wishes please let me know.


    本贴来自国际rpgmaker官方论坛作者:Azel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/lgp-face-sprite.97699/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-1 02:37 , Processed in 0.076209 second(s), 53 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表