ICF-Soft Main Utility - Version 1.03
by ICF-Soft
Introduction
This is a plugin with a lot of functionality making scripting easier.
There are some recurrent functions inside my plugins so it is made to englobe all I will need.
It's required for the mayority of my plugins.
Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.
Features
- Special json feature to edit/add data fields.
- Special trait system allowing to add traits to non-trait data (skills and items), add actor/enemy traits ingame plus a subtraits system.
- Special effects system allowing to add effects to non-effect data with sub-effects system.
- Selfswitches/selfvariables system.
- Battleswitches/battlevariables system.
- Extended features for some js built-in objects.
How to Use
It uses notetags to add/alter data.
For plugin developers it's recommended to show how to use these tags inside your plugins.
Json master tag allow to alter data in a particular way. You can add new fields or edit out of field limits, it works in json notation, better than just meta-tags.
Use every line between open and close tags to edit a field, first field name followed by a two dots symbol, then one space and the code in json format.
Example:
Code:
- <JSON MASTER>
- gold: 50000000
- hands_power: [50,100]
- grade: 'F'
- </JSON MASTER>
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Traits master tag allow to add traits througth notebox.
Every line between open and close tags are three numbers separated by spaces. It is recomended to use the three numbers even if specified trait uses only two, next inline place can be used for comments.
You can use a name instead of first number (see readme for all names).
Example:
Code:
- <TRAITS MASTER>
- elem_rate 1 1.5
- 21 1 2
- 31 2 0 -Attack element
- </TRAITS MASTER>
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Subtraits master tag allow to add more trait setups for different uses like subclass traits, random enemy/item/equipment traits, alter states tiers and so on. It works like traits master but you don't need to close tag every time you open a new subtrait setup.
Example:
Code:
- <SUBTRAITS MASTER> -Fire slime
- elem_rate 1 1.5
- 11 2 0.5
- 31 2 0 -Fire attack element
- <SUBTRAITS MASTER> -Cold slime
- elem_rate 1 1.5
- 11 2 2.1
- 31 3 0 -Cold attack element
- </SUBTRAITS MASTER>
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Note: More than one plugin can use subtraits in same data for different purposes so you must provide a way to use specific blocks, something like "<MyAmacingPluginSubtraits first last>" can be usefull.
All info you will need is avaiable inside plugin help section and in readme file.
Download
You can downolad from mediafire:
Version 1.03.
You can find blog entry and check for updates
here.
And to see how much have been upgraded my plugins to use with this go to my
updated plugin list.
Changelog
SpoilerVersion 1.03:
Version 1.02:
- Extended battle and self switches and variables to all actors/enemies.
- Added group effect system.
- Improved trait system.
Version 1.01:
- Added battle switches and variables.
- Added eval system.
- Added more js functions.
Version 1.00:
Terms of use
- Free for commercial and non-commercial games.
- If commercial, a free copy of your game whould be fine.
- Credit to ICF-Soft.
- Any plugin that needs this to work must add a clausule to say that ICF-Soft must be included in credits page.
- Do not repost without permision.
Credit and Thanks
Author's Notes
This is a sdk plugin. I have in mind to add even more utilities.
You can ask me for configurations.
本贴来自国际rpgmaker官方论坛作者:ICF-Soft处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/icf-soft-main-utility.67848/