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[转载发布] Sideview Frames

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    2026-7-12 04:10
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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Sideview Frames
                    By DreamX

                     
    Introduction/Features
                    With parameters and notetags, you can define for the frame count and frame speed for actors.


    Patch Notes


                    v1.6 - Should now work with one frame.


                    v1.5e - Fixed the script causing an error when Yanfly's Sideview Enemies isn't on, and damage is now correctly applied at the end of an actor's attack motion instead of before.


                    v1.5 - Battlers will perform their full damage motion. Enemy sideview battlers no longer use the chant motion incorrectly. When "Motion Waiting" is set to true in Battle Engine Core, animations will take correctly take place after actors have finished their attack motion.


                    v1.4 - There is now a parameter to decide the default looping method.


                    Use <SVStraightLoop:true> on an actor or enemy to have a battler's frames loop from 1-2-3-1-2-3 instead of 1-2-3-2-1, if the parameter Straight Loop is false. This will override the parameter setting for that battler.


                    Use <SVStraightLoop:false> on an actor or enemy to have a battler's frames loop 1-2-3-2-1,if the parameter Straight Loop is true. This will override the parameter setting for that battler.


                    v1.3 Added holders configuration. You can put <holders:1> as a notetag for an enemy or actor and they can use unedited holder style sprite sheets, like those you get from the high fantasy main party packs from pvgames. Also fixes clickable selection of enemy sprites.


                    v1.2 Fixed problem from v1.1 that caused motions other than idle not to work correctly.

    v1.1 Now loops correctly such as 1-2-3-4-5-4-3-2-1 if there are 5 frames.


    How to Use
                    Right click the script link and select save link as.


                    Adjust parameters to your liking.


    Parameter "Frame Number" is how many frames an actor has for motions by default.


    Parameter "Frame Speed" is the frame speed an actor has for motions by default. The lower the number, the faster it is.


    Parameter "Yanfly Enemy SV Frame Number" is for use with Yanfly's Animated Sideview Enemies and is the number of frames for animated SV enemies (that use the sprite sheet for different motions) by default.


                    Use <SVFrames:x> with x as the number for frames to override the parameter for an enemy or actor.


                    Use <SVFrameSpeed:x> with x as the number of frame speed to override the parameter for an actor.


                    Note that you will have to edit the sideview sprite sheet when you change frame number so that each motion has the number of frames you set.


    Script


    Compatibility


                    Must be placed UNDER Yanfly's Animated Sideview Enemies if you are using it.


    Credit and Thanks
                    - DreamX


    Author's Notes/Terms of Use
                    Free to use and modify for commercial and noncommercial games, with credit. 


    本贴来自国际rpgmaker官方论坛作者:DreamX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sideview-frames.57104/
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