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[转载发布] Save Event Position

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    2026-7-12 04:10
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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Save Event Position
    2015.11.12
    by Shaz

    Introduction
    This plugin lets you set a position and direction where an event will be the next time the map is loaded

    How to use
    Add to your plugins folder (file name is irrelevant, but I use SaveEventPosition.js). There are no parameters to set.

    Use any of the following plugin calls to save or forget the current event's position:
    SavePos
    SavePos x y
    SavePos x y dir
    ForgetPos

    Use any of the following plugin calls to save or forget another event's position:
    SaveOtherPos eventId
    SaveOtherPos eventId x y
    SaveOtherPos eventId x y dir
    SaveOtherPos mapId eventId x y dir
    ForgetOtherPos eventId
    ForgetOtherPos mapId eventId

    Use any of the following script calls inside a move route to save or forget the target's position (applies to events only):
    this.savePos();
    this.savePos(x, y);
    this.savePos(x, y, dir);
    this.forgetPos();

    mapId, eventId, x, y and dir can be values or formulae to be evaluated. If using a formula in a plugin call, ensure it has no spaces.


    Plugin
    Download from pastebin

    Credit
    - Shaz

    Terms
    - free for use in commercial games

    Notes

    - This plugin does not MOVE an event to the specified position on the current map.  It simply records the 'starting' position for next time the map is loaded.  If you want an event to move to a certain position and then stay there on subsequent map loads, you need to move it there first, with a Set Move Route or a Set Event Location command or similar, and then add the plugin call to save the location.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/save-event-position.50261/
    天天去同能,天天有童年!
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