For Skills and Items:
<customAnimation: X>
Set the sprite action name instead of the X (without quote).
Default Sprite Actions: ' walk', 'wait', 'chant', 'guard', 'damage', 'evade', 'thrust', 'swing', 'missile', 'skill', 'spell', 'item', 'escape', 'victory', 'dying', 'abnormalsleep' and 'dead'.
<customWeapon: X>
Set a weapon id (from the images in the system folder) to show with the animation. This needs a <customAnimation: X>
otherwise just will play the default animation.
Link
Comment any bug, so I can fix it, also any request or question.
本贴来自国际rpgmaker官方论坛作者:WingedHero处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/rpg-mv-change-skill-sprite-animation.157129/ |