By DreamX
Description
This is an extension for
Battle A.I. Core by Yanfly. At the present, it allows for custom target conditions when use eval. For example, you can require that target must be of a certain class, have a certain weapon, have a certain id or anything else. As long as you know a little javascript, you can apply extra target conditions.
How To Use
Right click the script link and save as a .js file.
Must be under Yanfly plugins.
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* How To Use
* ============================================================================
* Use AIManager.targetCondition("x") when using an eval condition.
* Examples:
* AIManager.targetCondition("target.name() === \"Harold\"")
* AIManager.targetCondition("target.actorId() === 2")
*
* If you're using quotes in your condition, you need to escape them with \
* like I did for Harold (\"Harold\")
*
* Example of a whole ai pattern:
* <AI Priority>
* Eval user.name() === 'Bat' && AIManager.targetCondition("target.name() === \"Harold\""): Skill 25, Highest HP%
* </AI Priority>
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* Terms Of Use
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* Free to use and modify for commercial and noncommercial games, with credit.
* Please remember credit Yanfly as this is an extension of their Ai Core plugin.
* ============================================================================
* Credits & Thanks
* ============================================================================
* DreamX
* Thanks to Yanfly for the plugin this is an extension of.
Script
本贴来自国际rpgmaker官方论坛作者:DreamX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/battle-ai-core-extension.61403/