Wave Filter 1.5.10
by Biud436
Introduction
This plugin applies the wave effect to the sprite by using the Fragment Shader.
Features
- This only works in WebGL mode.
- You can use four properties called
wave_amp and
wave_length and
wave_speed and
wave_phase on Sprite. the sprite object can set these properties or return their properties.
Screenshots / Video
Spoiler

Click to expand...
https://www.youtube.com/embed/aZLwL3Sf2Wk
How to Use
Spoiler
Create a sprite by loading the bitmap image and set the wave to true. The following code applies the wave effect to Sprite.
// Create Sprite
var bitmap = ImageManager.loadSvEnemy('Death');
var sprite = new Sprite(bitmap);
SceneManager._scene.addChild(sprite);
// Enable Wave
sprite.wave = true;
It is possible to use the Sprite Wave Properties like RPG Maker VX Ace.
wave : The default value is false.
wave_amp : You must set the the value is a floating point number between
0 and
1
wave_length : You must set the value is a number between
0 and
max-height of the sprite.
wave_speed : The default value is to
0.25
wave_phase : The default value is to
360
This plugin command would activate the wave effect to your picture:
PictureWaveStart picture_id wave_speed wave_amp
- picture_id : Specify the id of the game picture.
- wave_speed : The speed of the wave effect. if the value is to 0, the wave speed will slow down, if the value is 1, it will make a speed is the fastest. The available value is the number between 0 and 1. The default value is to 0.25
- wave_amp : Amplitude of the wave. if you are set the Amp value with the large value, The image may not be visible. So you must set it to the appropriate value. Likewise, The available value is the number between 0 and 1. The default value is to 0.05
This plugin command would deactivate the wave effect of your picture:
PictureWave Stop picture_id
- picture_id : Specify the id of the game picture.
The following plugin commands apply the wave effect to Tilemap. This plugin contains these six types them.
This plugin commands allow you to enable or disable the wave effect.
Tilemap_Wave
Enable
Tilemap_Wave
Disable
This plugin command allows you to set the speed of the wave effect. the x is a floating-point number between 0 and 1. Default value is to
0.25
Tilemap_Wave waveSpeed
x
This plugin command allows you to set the amplitude of the wave effect. the x is a floating-point number between 0 and 1. Default value is to
0.02
Tilemap_Wave waveFrequency
x
This plugin command allows you to set the UV speed of the wave effect. the x is a floating-point number between 0 and 1. Default value is to
0.25
Tilemap_Wave UVSpeed
x
Note tags :
These note tags allow you to enable or disable the wave effect.
<WAVE true>
<WAVE false>
This note tag allows you to set the amplitude of the wave effect.
the x is a floating-point number between 0 and 1.
the default value is to 0.02
<WAVE_AMP x>
This note tag allows you to set the speed of the wave effect.
the x is a floating-point number between 0 and 1.
the default value is to 0.25
<WAVE_SPEED x>
These note tags allow you to set the wave effect.
You have to put the note tags in the note area of the map properties.
<BATTLEBACK_WAVE : x y>
These values must replace by a real value such as 0.02
- x : the x value is the same as a waveFrequency.
- y : the y value is the same as a waveSpeed.
For Example :
<BATTLEBACK_WAVE : 0.02 0.25>
When using Yanfly's Action Sequence Pack 1, you can enable its filter too.
This function has the pointer of the Spriteset_Battle and easy to use.
eval: $gameTemp.setBattleBackWaveEffect(cond, waveAmp, waveSpeed);
- cond : Specify true or false whether the wave effect is used.
- waveAmp : the default value is to 0.02
- waveSpeed : the default value is to 0.25
Plugin
Github RAW - Save button appears when you right-click on the link.
Download (ZIP file) - DownGit
Change Log
Spoiler2016.01.14 (v1.0.0) - First Release.
2016.01.16 (v1.0.1) - Added the function to remove the filter.
2016.01.18 (v1.1.0) - Added the plugin command.
2016.01.22 (v1.2.0) - Fixed the Save and Load bug
2016.02.16 (v1.3.0) - Fixed Bug (After the player came back to Menu, you had to set the wave effect again)
2016.02.26 (v1.3.1) - Fixed the default padding value of the sprite. (default value is to 512)
2016.03.03 (v1.3.2) - Added new Sprite Properties (wave_amp, wave_speed, wave_length, wave_phase)
2016.08.17 (v1.4.0) -
Fixed the issue that is not working in RMMV 1.3.0
2016.08.18 (v1.5.0) - supports a wave filter in ShaderTilemap.
2016.10.20 (v1.5.1) - Fixed the issue that is not working in RMMV 1.3.2
2016.11.10 (v1.5.2) - Fixed the issue that is not working in Orange Overlay plugin.
2016.11.18 (v1.5.3) - Fixed an issue where the original tilemap is rendered when using Orange Overlay plugin.
2016.11.26 (v1.5.4) - Added certain code to remove the texture from memory.
2016.11.30 (v1.5.5) - Fixed the issue that has the black border lines in a filter area.
2017.12.10 (v1.5.6) - Added the plugin command called 'PictureWave' (it is tested on 1.6.0 beta version)
2018.04.12 (v1.5.7) - Fixed a cutting issue (added filterArea..)
2018.04.13 (v1.5.7c) - Added the event note tags that can have the wave effect directly for an event graphic.
2018.04.15 (v1.5.7e) - Added a new feature that can apply the wave filter in the battle background images
2018.04.25 (v1.5.7f) - Fixed the note tag error in Battle Test.
2018.05.09 (v1.5.8) - Fixed the bug that is not working the wave filter for the battleback image.
2018.11.01 (v1.5.9) :
- Fixed the issue that the wave filter is not working in the game picture.
- Fixed the issue that the wave effect do a horizontal looping likes as Tiling Sprite.
2018.11.29 (v1.5.10) :
- Fixed the bug that causes an error when calling Erase Event event command.
Credit and Thanks
- Biud436
Terms of Use
Free for commercial and non-commercial use.
本贴来自国际rpgmaker官方论坛作者:biud436处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
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