设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 80|回复: 0

[转载发布] Mouse System - Allows you to change the mouse cursor, activate events by clickin

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    7959

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    29925
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    38778

    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Title: Mouse System
    Version: 1.2.0
    PRO version: 1.5.0
    Author: DKPlugins
    Description:Allows you to change the mouse cursor, activate events by clicking, hovering, etc.

    Compatibility:

    • RPG Maker MV: 1.5+
    • RPG Maker MZ: 1.0+
    Features:

    • Use a custom cursor.
    • Show icon when hovering over an event.
    • Change cursor when hovering over an event.
    • Activate the event by clicking or hovering the mouse.
    • [PRO] Display a window, text or image when hovering over an event.
    • Change “Destination sprite”. You can change the appearance of the destination sprite (shape, color, animation). In the [PRO] version, you can also use your own image or text.
    Instruction:
    Spoiler: instruction
    Use event comments to customize the display on mouse hover.

    1. Show icon when hovering over an event*
    <hover_icon: iconIndex>
    Replace iconIndex with the icon number or synonym (don't forget to customize them!)
    Example: <hover_icon: 4>
    Example: <hover_icon: talk>
    You can also use the eval function to specify the icon using Javascript!
    Example: <hover_icon: eval($gameVariables.value(1))>

    2. Start an event by clicking on it
    <click_activate>

    3. Activate an event on mouse hover
    <hover_activate>

    4. Replace cursor graphics when hovering over an event*
    <custom_cursor: filename>
    Replace filename with the name of the cursor file from the "img/system/" folder

    5. Display image from "img/pictures/" folder*
    <hover_image: filename>
    Replace filename with the image filename
    Example: <hover_image: Actor1_1>
    You can also use the eval function to specify the image using Javascript!
    Example: <hover_image: eval($gameVariables.value(1))>

    6. Display window with text*
    <hover_window: [width|height|text]>
    width - Window width
    height - Window height
    text - text
    Example: <hover_window: [120|60|\i[2]Text]>
    You can also use the eval function to specify the text using Javascript!
    Example: <hover_window: [120|60|eval($gameVariables.value(1))]>

    7. Display text*
    <hover_text: text>
    Example: <hover_text: Test>
    You can also use the eval function to specify the text using Javascript!
    Example: <hover_text: eval($gameVariables.value(1))>

    * Note:
    Starting from version 1.3.0, it became possible to set conditions for display using Javascript,
    which are checked during mouse hover.

    Use an end tag to tell the plugin to check for a condition, which is written between 2 tags.
    Example: for icon 10, the condition is set that it will be displayed when switch 1 is on:
    <hover_icon: 10>
    $gameSwitches.value(1)
    </hover_icon>

    Example: for a window the condition is set that it will be displayed if the variable 1 is greater than 10:
    <hover_window: [100|72|Text]>
    $gameVariables.value(1) > 10
    </hover_window>

    Example: for the image, the condition is set that it will be displayed if the variable 1 is equal to 5:
    <hover_image: Actor1_2>
    $gameVariables.value(1) === 5
    </hover_image>

    Example: for the text, the condition is set that it will be displayed if switch 1 is on:
    <hover_text: Text>
    $gameSwitches.value(1)
    </hover_text>

    You can combine several of these comments to customize different data for different conditions.
    If you specify several of these settings, then the very first one that satisfies the condition will be used!
    Preview:
    Spoiler: gif




    Hover window [PRO]:
    Spoiler: gif

    Destination sprite (text and image) [PRO]:
    Spoiler: gif




    "Help" languages: English, Russian

    Terms of use
    You can:
    -To use the plugin for your non-commercial projects
    -Change code of the plugin

    You cannot:
    -Delete or change any information about the plugin
    -Distribute the plugin and its modifications

    Details on obtaining a commercial license on my website

    Plugin page:
    https://dk-plugins.ru/mouse-system/


    本贴来自国际rpgmaker官方论坛作者:DK处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mouse-system-allows-you-to-change-the-mouse-cursor-activate-events-by-clicking-hovering-etc.147615/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-1 06:39 , Processed in 0.103771 second(s), 53 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表