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[转载发布] Persistent Encounter Rate

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    2026-7-12 04:10
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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Persistent Encounter Rate 1.0.0
    Resi


    Download
    Right Click this link and "Save Link As..."

    Introduction
    This plugin overrides the default functionality of how encounters are designed to work. By default, they reset every time the player is transferred, on save load, and when using the command to disable and enable encounters. This plugin allows you to disable these features, allowing encounters to be saved between maps, loads, and command changes.

    Features
    Prevents encounter calculation from re-rolling every time:
    - The player is transferred (whether on the same map or to a new map)
    - A save file is loaded
    - Change Encounter Event command is disabled and subsequently re-enabled
    These settings are all configurable.

    Screenshots
    A screenshot doesn't quite highlight how it works, so I recorded a video of it in action. Take a look.

    https://www.youtube.com/embed/OIo1qDuSuvk


    How to Use
    Download the script from the attachment or from the download link at the top and place it in your plugins/js folder. Make sure that it is named resiPersistentEncounters.js or it's likely it won't work.

    Plugin
    The download was placed above, but I'm posting it here in case you skipped it.
    Right Click this link and "Save Link As..."
    I've also attached the plugin to this post as well if you want to download it from here.

    FAQ
    Q: Why do encounters update through loads even if I disabled it?
    A: The encounters reset the first time a save is loading. The encounters persist through loading the same load even if you've disabled the persistence to prevent players from save scumming.

    Credit and Thanks
    - Resi

    Author's Notes
    I wanted to create something like this for my own project as I was constantly annoyed with my encounter meter resetting on map changes and loads. I didn't really check to see if someone else had made something like this before so I decided to just make a whole plugin and share my work.
    Feel free to use it in commercial/noncommercial projects as you please, just credit me, thank you.


    本贴来自国际rpgmaker官方论坛作者:residntevl处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/persistent-encounter-rate.147199/

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