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[转载发布] Crystal Engine - Guardian Forces

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    发表于 2026-7-28 16:26:30 | 显示全部楼层 |阅读模式
    Crystal Engine - Guardian Forces
    by Crystal Noel

    Introduction
    This is collection of three scripts which add some GF functionality to RPG Maker VX Ace. What's a GF, you ask? In Final Fantasy VIII the summon monsters had some additional features that previous titles did not have. In previous games summons would merely show up and attack. In Final Fantasy VIII they would still do that, but they had to Junctioned to a character for that character to summon them. When Juntioned GFs would give benefits to the summoner. The summoner would gain all the skills that the GF knows (although in F8 they were either commands of passive abilities). GFs could learn more skills by Junctioning. They would gain AP through battle similarly to how actors gain EXP. Each skill takes, a certain amount of AP to be learned and are learned one at a time. Once the skill is learned the game starts on a new skill. With the GF menu the skill that is being learned can be changed at any time. GFs also level up by gaining EXP when the summoner gain EXP.
     
    Features
    - Can see which actor each GF is Junctioned to.
    - Fits perfectly into the menu layout of the default engine
     
    Video




     
    How to Use
    Download the demo and copy the scripts in the order that they are in in the demo.
     
    Scripts
    Crystal Engine - Guardian Forces (demo download on this post)
    Crystal Engine - GF Junction
    Crystal Engine - GF Menu
     
    FAQ
    Q: Doesn't Yami already have a script like this?
    A: Yes, he does, but it lacks the GF Skill learning. His script teaches the skill to actor not the summon.
     
    Credit and Thanks
    - Crystal Noel


    本贴来自国际rpgmaker官方论坛作者:Crystal Noel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/crystal-engine-guardian-forces.13164/
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