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[转载发布] Custom Event Triggers

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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-28 15:27:04 | 显示全部楼层 |阅读模式
    This script provides additional event triggers.


    The built-in event triggers include


    • Action Trigger
    • Player Touch
    • Event Touch
    • Autorun
    • Parallel Process
    This script provides additional triggers.



    Download


    Get it at Hime Works!


    Installation


    Place this below Materials and above Main


    Usage


    To specify a custom page trigger, create a comment of the form

    <page trigger: trigger_name>Where `trigger_name` is one of the available custom event triggers. The reference section lists all of the available custom triggers.
    Extended Trigger Data


    This script adds "extended data" to the trigger.


    Certain triggers may use this data to determine how to run.


    The general format for extended trigger data is

    <page trigger: trigger_name ext_data>   
    Where ext_data is any string. Check the reference to see what kinds of


    extended data may be required for each trigger.


    Parallel Triggers


    A custom trigger can be used as a condition for starting a parallel process. If the activation condition is met, then the event will begin running as a parallel process. This will not stop until the page changes.





    Reference


    Here is a list of available triggers and a description about them.


    Player_Leave


    Triggered when the player steps off an event. Note that this means the


    event must have below-character priority.





    Timer Expire


    Triggered when the game timer counts down to zero. Can be anywhere on the map.


    Event_to_Event


    Triggered when an event touches another event. You can use extended data to specify which events should be able to trigger an event. If no extended data is specified then any event can trigger an event. Use -1 as the ID for the player.


    You should think of it as "which events trigger me" instead of "which events do I trigger"







    Region_Enter


    Triggered when the player enters a region. This is not checked if you are already in the region. It takes a list of region ID’s as extended data.





    Region_Leave


    Triggered when the player leaves a region. It takes a list of region ID’s as extended data.


    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/custom-event-triggers.11327/

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