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[转载发布] Multicast v1.2.3 (2021-09-19)

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Multicast v1.2.3
    Author: dingk
    RMMV version 1.6.2
    Updated September 19, 2021


    Introduction
    This plugin allows an actor to cast more than one skill in the same turn like in the Final Fantasy series.
    To perform a multicast, first select the Multicast skill, then select multiple skills in the same window, provided that you meet the skill costs.
    Spoiler: Video Demonstration

    Download
    Raw Source (Right-click > Save As...)
    How to Use

    • Download plugin in the link above.
    • Place in your /RPG Maker MV/[YourGameTitle]/js/plugins/ folder.
    • Open the Plugin Manager, and create a new entry at the bottom of the list
    • Under the Name dropdown, find dingk_Multicast.js or dingk_Multicast_mini.js near the bottom of the list.
    • Customize the plugin parameters to the right and click OK.
    • Click OK to exit the Plugin Manager, and save your project.
    If you are updating, refresh the plugin in the Plugin Manager by opening the plugin in the list and clicking OK.

    Plugin Parameters
    Multicast Type

    •   Determines the default multicast type that is applied to all Multicast skills.
    •   0 - Select and cast multiple skills at once.
    •   1 - Select only one skill, casts it multiple times, each with its own target selection.
    •   2 - Select only one skill, casts it multiple times, but cannot select different targets.
    Show Finish Multicast

    • Allow the player to finish a multicast skill selection early (e.g. select two skills while triple casting.
    • Useful when actors have multicast via states, where a low MP actor won't have enough MP to multicast, whereas if enabled via skill, they can just cancel it.
    Notetags

    Skill and State Notetags


    • The following notetags can be applied to skills and states.
    • If applied to a skill, you must select the skill to activate Multicasting.
    • If applied to a state, an actor with this state always has Multicasting active and cannot be disabled unless the state expires.
                    Code:       
    1. <Multicast x: y, y ... >
    2. <Multicast x: y to z>
    复制代码

    Lets the skill activate Multicasting.
    x - The number of skills that can be selected
    y, z - The skill IDs associated with the multicast
                    Code:       
    1. <Multicast Type: x>
    复制代码

    Sets the skill to be a certain multicast type.
                    Code:       
    1. <Multicast Cost: x.y>
    复制代码

    Change the skill cost rate. For example, you can set multicasted skills to cost 1.5 times more.

    Spoiler: Example


    Creates the Dualcast skill, allowing the player to select skill IDs 8 to 10 (Heal, Fire, Spark) two times.
    Compatibility

    • Won't work with plugins that allow custom skill costs.
    • Works with YEP_SkillCore's HP costs.
    • Works with YEP_X_SkillCostItems (as of v1.2.0).
    • Only works with battle systems that allow multiple actions per turn.That means systems like Yanfly's ATB, CTB, and STB, and Moghunter's ATB will NOT work, but Victor's ATB will.
    Known Bugs

    • "Action Times+" trait does not work. Nothing will happen when you try to select an action.
    Terms of Use
    Free and commercial use and redistribution (under MIT License).

    Spoiler: Changelog
    v1.2.3 - Bug fix (2021-09-19)

    • Fixed a bug that cause the game to crash when selecting "Fight" after finishing a triple (or more) cast selection early with only one member in your party.
    v1.2.2 - Bug fix (2021-09-17)

    • Fixed a bug that caused the game to crash when trying to select a skill when the actor has not learned any.
    v1.2.1 - Hot fix (2020-05-04)

    • Fixed an issue with YEP_BattleEngineCore that cause actor and enemy selection to visually appear as if the user is selecting all targets when the first selected skill while multicasting targets all actors/enemies.
    • The Finish Command will no longer show for multicast types 1 and 2 as it doesn't serve any purpose.
    • Adjusted skill window logic.
    v1.2.0 - Feature update (2020-05-02)

    • New features:

      • Actors can now have multicast always active as a state
      • Using multicast type 1 and 2 will now show the right skill cost when activated (e.g. Double cast 10MP = 20MP, Triple cast 10MP = 30MP)
      • While multicasting, you can now finish skill selection early (e.g. choose two skills while triple casting).

    • Compatibility: Now compatible with YEP_X_SkillCostItems's item costs
    • Bug fix: Actually fixed a bug that failed to properly reset an actor's action when canceling a multicast.
    v1.1.1 - Bug fix

    • Fixed a bug that failed to properly reset an actor's action when canceling a multicast.
    • Canceling multicast now refreshes the skill window rather than going back to the actor command window.
    v1.1 - Feature update

    • New feature: Different Multicast types

    v1.0 - Initial

    • Initial release


    本贴来自国际rpgmaker官方论坛作者:dingk处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/multicast-v1-2-3-2021-09-19.110706/

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