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[转载发布] Quasi Audio

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    2026-7-12 04:10
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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式

    Quasi Audio

    For a newer version, go here:
    https://forums.rpgmakerweb.com/index.php?threads/qplugins-latest-qm-regioncolliders.73023/

    About

        This plugin lets you play audio at a certain location. The audios volume and pan will be determined based off the players distance from the audio location. Audio can also be binded to an event.


    Plugin Commands

        Play a Q Audio at X Y:


    qaudio play ID TYPE AUDIO MAXVOLUME RADIUS X Y


        To loop audio at X Y


    qaudio loop ID TYPE AUDIO MAXVOLUME RADIUS X Y




        Play a Q Audio at event location ( follows event )


    qaudio play ID TYPE AUDIO MAXVOLUME RADIUS EVENTID


        To loop audio at event location


    qaudio loop ID TYPE AUDIO MAXVOLUME RADIUS EVENTID




        ID - A Unique ID for the audio, can be a number or letter. Used for stopping the audio. if * is used for ID a unique ID will be found, down side to using * is you won't know the ID so you will not be able to stop it. Though you can get the ID with some script calls after you play the qaudio.
        TYPE - bgm, bgs, me, or se
        AUDIO - The filename of the audio to play
        MAXVOLUME - The max volume of the audio when play is directly on the audio location. From 0 - 100
        RADIUS - The tile distance the audio can be heard
        X - The grid X Location for the audio
        Y - The grid Y Location for the audio
        EVENTID - The event ID to bind the audio to

        Stop a Q Audio


    qaudio stop ID


        ID - The unique ID you set when playing the Q Audio.


    Links


    https://github.com/quasixi/Quasi-MV-Master-Demo/blob/master/js/plugins/QuasiAudio.js


    本贴来自国际rpgmaker官方论坛作者:Quxios处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/quasi-audio.65826/
    天天去同能,天天有童年!
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