Plugin: Poison Limit
Author: Harosata
MZ compatible?: Yes
Terms of Usage: Free to use in non-commerical and commercial regardless of audience. Feel free to credit the author.
What doe this Plugin do?
This plugin modifies the amount of damage/healing from regen.
The structure of the Tags are <(Poison/Regen)(Multiplier/Limit)(Hp/Mp/Tp): n> so for example, <PoisonMultiplierHp: 50> will make the total negative regen 50% effective.
-Poison will take effect if the total regen value is negative. Likewise, Regen takes effect if the total regen value is positive.
-Multiplier alters the value (100 = 100%) and stacks multiplicatively. Limit sets an upper cap on values, lowest chosen.
-Hp/Mp/Tp affects that attribute. If you want to affect Hp and Mp in one state, you would have to use two tags.
The tags can be applied to actors/enemies, states and . Also, negative numbers work on this, effectively flipping Poison into a "Regen".
Example:
Evil King Bob is a strong boss with
100000 HP. So strong, in fact, that he only receives 50% Poison damage, but he's also gifted with an amulet that caps Poison damage at 1000 HP. Now, the pesky Thief inflicts a Poison that deals 10% poison, so someone as strong as him would receive 10000 damage per turn...But his strong constitution reduces that damage to 5000 HP, not that he has anything to worry about as the amulet ensures he only gets
1000 damage per turn!
As seen above, this plugin can be used to ensure a boss doesn't get cheesed by DoTs. Or, if you liked Borderlands 2, you can Slag targets to take 200% more damage from DoTs.
Changelog:
2/13 - Fixes. Separated into Poison and Regen.
本贴来自国际rpgmaker官方论坛作者:Harosata处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/poison-limit.133286/