DMV Damage Levels (stat)
By Dekita
Introduction:
This plugin creates 10 new stats total, these are as follows;
Attack Types:
* atl - General Attack Level
* cal - Certain Attack Level
* pal - Physical Attack Level
* mal - Magical Attack Level
* sal - Self Attack Level
Defence Types:
* dfl - General Defence Level
* cdl - Certain Defence Level
* pdl - Physical Defence Level
* mdl - Magical Defence Level
* sdl - Self Defence Level
These stats are given to both actors and enemies and of course, they can be changed via applying notetags onto your actor, class, equip, state, and of course, the notetag can also be applied to enemies.
You could use any of these stats within skill formulas as highlighted below;
((a.atl + a.cal) * 10) / (b.dfl * 14) * 7
Note - I have not tested this formula, it is only an example.
Please be aware, that these stats can VERY easily change the outcome of a battle if any one party is overpowered with attack of defence levels of any kind. So with this in mind, use these points sparingly.
The default settings only provide gain formulas for the general attack and defence level types; however, the ability to formulate your own calculation for all attack and defence level types is available.
Screenshots:
Not required
Plugin:
Link
FAQ:
None yet
Credits:
Dekita / DekitaRPG
本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/dmv-damage-levels-stat.46951/