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[转载发布] Orange Weather

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    2026-7-12 04:10
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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    Orange Weather 1.0
    Hudell

    Introduction
    This plugin will add weather effects to your game, using Orange Time System for the flow of time.
    The weather changes everyday as is decided one day in advance. The strength of the rain / snow / storm will gradually increase and decrease along the day.
    You can also use your own weather effects if you don't want to use Rpg Maker defaults.

    Params

    weatherSpeed
    How many frames does it take for the weather effect to change completely
    Default is 60

    changeWeatherStrengthAlongTheDay
    If true, the weather effect strength may change during the day
    Default is true

    rainChance
    A number between 0 and 100 identifying the chances of raining
    Default is 0

    rainChanceByMonth
    You can set a different rain chance for each month, in the format <monthNumber: chance>. Example: <1: 20> <12:15>
    Default is empty

    maxRainStrength
    A number between 1 and 9 identifying the max strength of rain.
    Default is 9

    minRainStrength
    A number between 1 and 9 identifying the min strength of rain.
    Default is 1

    rainStrengthByMonth
    You can set a different strength range for each month, in the format <monthNumber: minStrength,maxStrength>. Example: <1: 1,5> <12: 3,9>
    Default is empty

    snowChance
    A number between 0 and 100 identifying the chances of snowing
    Default is 0

    snowChanceByMonth
    You can set a different snow chance for each month, in the format <monthNumber: chance>. Example: <1: 20> <12:15>
    Default is empty

    maxSnowStrength
    A number between 1 and 9 identifying the max strength of snow.
    Default is 9

    minSnowStrength
    A number between 1 and 9 identifying the min strength of snow.
    Default is 1

    snowStrengthByMonth
    You can set a different strength range for each month, in the format <monthNumber: minStrength,maxStrength>. Example: <1: 1,5> <12: 3,9>
    Default is empty

    stormChance
    A number between 0 and 100 identifying the chances of storming
    Default is 0

    stormChanceByMonth
    You can set a different storm chance for each month, in the format <monthNumber: chance>. Example: <1: 20> <12:15>
    Default is

    maxStormStrength
    A number between 1 and 9 identifying the max strength of storm.
    Default is 9

    minStormStrength
    A number between 1 and 9 identifying the min strength of storm.
    Default is 1

    stormStrengthByMonth
    You can set a different strength range for each month, in the format <monthNumber: minStrength,maxStrength>. Example: <1: 1,5> <12: 3,9>
    Default is empty

    playDefaultWeatherEffects
    set this to false if you want to use your own weather effects through common events
    Default is true

    rainCommonEvent
    the common event to run when it starts raining
    Default is 0

    snowCommonEvent
    the common event to run when it starts snowing
    Default is 0

    stormCommonEvent
    the common event to run when a storm starts
    Default is 0

    normalWeatherCommonEvent
    the common event to run when the weather goes back to sunny
    Default is 0

    Plugin
    Get it from here

    Dependencies
    Orange Time System

    License
    Free for any game

    Credit and Thanks
    - Hudell


    本贴来自国际rpgmaker官方论坛作者:Hudell处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/orange-weather.49100/
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