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[转载发布] Orange Custom Event Creator

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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    Orange Custom Event Creator 1.0
    Hudell

    Introduction
    This plugin Will let you create new events on the current map using script calls

    How to Use

    Those are the useful methods you can call to use this plugin:

     
    Creating normal events:


                    Code:       
    1. $gameMap.createNormalEventAt(characterName, characterIndex, x, y, d, scriptOrCommonEventId, temporary)
    复制代码

    This method will create a regular event with the characterName and Index you specify
    characterName = the name of the spriteset
    characterIndex = the index inside the spriteset
    x = the x position where you want the actor to be
    y = the y position where you want the actor to be
    d = the direction you want the event to be facing (2 = down, 4 = left, 6 = right, 8 = up)
    scriptOrCommonEventId = a script call or the number of a common event id. It will be executed when the player activates the event
    temporary = true or false, indicates if the event will be deleted when the player leaves the map

    Example:
                    Code:       
    1. $gameMap.createNormalEventAt('Actor1', 0, 15, 20, 2, 1, true);
    复制代码

    Creating events based on actors:
     


                    Code:       
    1. $gameMap.createActorAt(actorId, x, y, d, scriptOrCommonEventId, temporary)
    复制代码

    This one will create an event using the graphics of an actor from the database:
    actorId = The number of the actor you want to use
    x, y, d, scriptOrCommonEventId and temporary = same as in createNormalEventAt

    Example:
                    Code:       
    1. $gameMap.createActorAt(1, 15, 20, 2, 1, true);
    复制代码

    Create trigger events:
     


                    Code:       
    1. $gameMap.createTriggerEventAt(x, y, scriptOrCommonEventId, temporary)
    复制代码

    This one will create an event without graphics that will be triggered on player touch

    Example:
                    Code:       
    1. $gameMap.createTriggerEventAt(15, 20, 1, true);
    复制代码

    Create teleport events:
     


                    Code:       
    1. $gameMap.createTeleportEventAt(x, y, newMapId, newX, newY, newDirection, fadeType, temporary)
    复制代码

    This one will create a trigger event to teleport the player to a new map.

    Create Parallel Process events:
     
                    Code:       
    1. $gameMap.createParallelProcess(scriptOrCommonEventId, temporary, autoErase)
    复制代码

    This one will create a parallel process event on the curent map.

    Create any kind of event
     
                    Code:       
    1. $gameMap.addEvent(eventData, temporary)$gameMap.addEventAt(eventData, x, y, temporary)
    复制代码

    You can create any event with those two methods. Check out the code of this plugin to find out how to use it.


    Plugin
    Get it from here

    Dependencies
    MVCommons
    Orange Custom Events

    FAQ
    I'll keep a small FAQ here for easy reference.

    Credit and Thanks
    - Hudell


    本贴来自国际rpgmaker官方论坛作者:Hudell处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/orange-custom-event-creator.46535/
    天天去同能,天天有童年!
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