Hi guys, this is a fairly simple plugin that I made to fix one of my biggest nitpicks (an oxymoron, I know) with the MV engine, which is the "slippery" movement feel it has.
A tweak that I found greatly improves this is something other RPGs with grid-based movement like Pokemon tend to use, namely a small "wind-up time" for the player character to start moving after they've turned in a new direction. This also has the side effect of letting you turn in place more comfortably without moving, which was very annoying before (at least to me) and made it impossible to create certain kinds of dungeon puzzles.
There are options to set the number of frames to delay before moving while the player is stationary, walking, and dashing. I recommend to leave it at 0 frames for walking and dashing as it made the movement feel less responsive in my experience. But the options are there for you to experiment with. The stationary default is 6 frames, which I found most comfortable for myself but your mileage may vary.
You can configure this movement tweak to affect touch movement as well if you wish. When you enable the Delay Touch Movement option, tapping/clicking the screen once in a direction away from the one the player is facing causes the player to turn without moving. If you hold it or tap in that spot again, the player will path to the destination as usual.
Give it a try and see what you think. I'm not sure if other plugins or tweaks have done this before so this might not be so novel, but it feels like a tiny but noticeable QOL improvement when I use this in my games.
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