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[转载发布] TP Energy System

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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    TP Energy System v1.4
    by Phalk

    Introduction

    A js script to change the way the TP system works to make it work similar to World of Warcraft's energy system.

    Features
    * You always start battles with a fixed amount of TP, defined in the params.
    * You earn a predetermined amount of TP once per turn, defined in the configuration.
    * You can enable or disable TP gain from damage.
    * You can also set the maximum amount of TP all actors can have.


    How to Use
    Just put the js file inside your plugins folder and set the desired values at the plugin parameters configuration.

    Script
                    Code:       
    1. //=============================================================================
    2. // Phalk_TpEnergy
    3. //=============================================================================
    4. var Imported = Imported || {};
    5. Imported.Phalk_TpEnergy = true;
    6. //=============================================================================
    7. /*:
    8. * @plugindesc v1.4 You can now enable or disable the TP gain on damage taken.
    9. * @version 1.4
    10. * @author Phalk  | Version 1.4
    11. *
    12. * @param TP Gain
    13. * @desc Amount of TP gained each turn.
    14. * Default: 10.
    15. * @default 10
    16. *
    17. * @param Starting TP
    18. * @desc Amount of TP to start battles with.
    19. * Default: 100.
    20. * @default 100
    21. *
    22. * @param Max TP
    23. * @desc Define the maximum amount of TP.
    24. * Default: 100.
    25. * @default 100
    26. *
    27. * @param TP on Damage
    28. * @desc Gain TP on received damage. Set 0 to disable or 1 to enable.
    29. * Default: 0.
    30. * @default 0
    31. *
    32. * @help
    33. * <Phalk_TpEnergy>
    34. * =======================================
    35. * This plugin changes the way TP works.
    36. * =======================================
    37. *
    38. * HOW IT WORKS
    39. * =======================================
    40. *
    41. * * You always start battles with a fixed amount of TP, defined in the params.
    42. * * You earn a predetermined amount of TP once per turn, defined in the configuration.
    43. * * You can enable or disable TP gain from damage.
    44. * * You can also set the maximum amount of TP all actors can have.
    45. *
    46. *
    47. * @tags battle, tp
    48. */
    49. //=============================================================================
    50. (function () {
    51.    
    52. var parameters = PluginManager.parameters('Phalk_TpEnergy');
    53. var TpGain = Number(parameters['TP Gain'] || 0);
    54. var TpStart = Number(parameters['Starting TP'] || 0);
    55. var MaximumTp = Number(parameters['Max TP'] || 100);
    56. var TpDamage = Number(parameters['TP on Damage'] || 0);
    57. if (TpDamage == 0) { Game_Battler.prototype.onDamage = function(value) { this.removeStatesByDamage(); }; }
    58. Game_Battler.prototype.initTp = function() { this.setTp(TpStart); };
    59. Game_BattlerBase.prototype.maxTp = function() { return MaximumTp; };
    60. Game_Battler.prototype.onAllActionsEnd = function() {
    61.     this.clearResult();
    62.     this.removeStatesAuto(1);
    63.     this.removeBuffsAuto();
    64.     this.setTp(Math.floor(this.tp + TpGain));
    65. };
    66. Game_Battler.prototype.onBattleEnd = function() {
    67.     this.clearResult();
    68.     this.removeBattleStates();
    69.     this.removeAllBuffs();
    70.     this.clearActions();
    71.     this.setTp(MaximumTp);
    72.     this.appear();
    73. };
    74. Game_BattlerBase.prototype.recoverAll = function() {
    75.     this.clearStates();
    76.     this._hp = this.mhp;
    77.     this._mp = this.mmp;
    78.     this.setTp(MaximumTp);
    79. };
    80. })();
    复制代码


    FAQ
    Q: If I start a new game the TP starts at 0. How do I fix this?
    A: Just create a "RecoverAll" event before the start and it'll max the TP for everyone. After that TP should always be maxed outside of battles.

    Credit and Thanks
    - Me

    Terms
    You are free to use this plugin in commercial games as long as you mention me in the credits.

    Author's Notes
    This is probably buggy and not compatible with a lot of things.
    At least I can confirm it works with most free Yanfly battle plugins, since I use them.


    本贴来自国际rpgmaker官方论坛作者:Phalk处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tp-energy-system.123023/

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