DMV Willpower (stat)
By Dekita
Introduction:
A short description of how this system works;
As you take damage from hp, willpower goes down, and other stats (atk, def, mat, mdf, agi and luk) each go down in accordance with the will multiplier. When you are at full hp mp and tp, the other stats will be normal.
A more detailed explanation;
This plugin creates two new stats - will, and willrt.
Will Rate (willrt), is a stat that is solely based on combined hp, mp, and tp rates. Eg, when all are full, will rate will also be full (1.0 / 100%). This value can NOT be controlled by the player - other than whatever control they have over hp, mp and tp via potions and skill etc.
Will (will), is a simple stat that is meant to be used within the will power multiplier function to allow for the multiplier value to be different when certain actors/classes/enemeies/equips or states are in effect. By default, this value is 0.
The willpower multiplier function is used to determine parameter LOSS. Notetags can be used to allow each actor / enemy to use a different multiplier function from one another.
If all of this sounds extremely confusing to you, know this; Your stats go down as your hp/mp and tp does. The higher your 'will' stat, the less the parameters go down when not at full will rate. And you can also customize the formula that determines the param loss.
Additionally, as all battlers now have shiny new stats called 'will' and 'willrt', you can use these in skill formulae as shown below;
(a.will * 10) * (1.0-b.willrt)
Screenshots:
Not required
Plugin:
Link
FAQ:
None yet
Credits:
Dekita / DekitaRPG
本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
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