The default critical damage rate multiplier is (damage * 3), which imo, is just insane. This plugin changes that in the following ways;
The default multiplier value is now lowered from *3, to *1.5 - which is a default setting that can also be customized on a per battler basis. Additionally, all battlers now have a shiny new stat called 'cdr'. You could use the cdr stat within skill formulas as highlighted below;
(a.cdr * 10) / (b.cdr * 14) * 7
Note - I have not tested this formula, it is only an example.
The 'cdr' stat is used to determine the additional critical damage rate for the battler in question and of course, you can use notetags to alter the cdr stat for actors, classes, enemies, equips & states.