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[转载发布] SGS Stats - Additional stats for Actors and Enemies

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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    SGS Stats v1.2
        by MagicMagor


    Features
        This plugin allows you to define additional stats for your actors and enemies. These stats can be then used in damage formulas or elsewhere. Stats are influenced by states, equipment and classes. They automaticly increase when an actor levels up.

    How to Use
        A complete explanation of all parameters and notetags can be found in the plugins help. This is just a small explanation to get you started.


        You define the stats by entering a list of stat-names in the plugin parameter "Names". Seperate names with a comma. These names are case-sensitive.


        Afterwards you can use the following notetag on Actors, Classes, Enemies, Weapons, Armors and States


                    Code:       
    1. <SGS Stat: name=value>
    复制代码



        This defines the base-value of the stat 'name' to be value. The value must be a number and name must be one of stat-names defined in the parameters.


        To retrieve the stat-value of an actor or enemy the following javascript function can be used


                    Code:       
    1. battler.sgsStat(name)
    复制代码



        'battler' is a Game_Actor or Game_Enemy object, 'name' is the name of the stat. Please note that the name has to be enclosed in ''. For example:


                    Code:       
    1. battler.sgsStat('strength')
    复制代码



        This would return the strength-value of an actor or enemy.

    A simpler way is to use the stat as a property (requires v. 1.2):

                    Code:       
    1. battler.strength
    复制代码


        The value of a stat on an actor or enemie is further modified by active states, the actors class and equipment. The exact formula can be changed in the plugin parameters. It is also possible to use a different formula for enemies.


        To change the value of a stat you can use


                    Code:       
    1. battler.incSGSStat(name, value)
    复制代码



        This will increase the stat 'name' of the battler by 'value'. Use negative values to decrease the stat.


        A stat can automaticly increase when an actor levels up. The amount it increases can be defined by this notetag:


                    Code:       
    1. <SGS Stat Level: name=value>
    复制代码



        Like with the normal value, states, class and equipment affect the level-increase of the stat.


    Additional features


    • Advanced versions of the Base- and Level-Notetag to evaluate javascript
    • Define global maximum/minimum stats, or specific limits by notetags

    Other things to note


        The defined stats do nothing on their own. How they are used are up to you. They can be used inside damage formulas, can affect other stats/parameter using other plugins or simply used inside events.


        In particular the stats are not displayed anywhere on the normal GUI. You would have to use another plugin, to display them on the status menu.


    License:


        Free for all games in MV (free and commercial). Credit to MagicMagor must be given inside the game or a credits-file. Modification to the script is allowed, but the modified script can not be distributed. Distributing the script via the game, that uses it is the only exception for this.



    Download
    SGS Stats (v1.2)

    Changelog
    1.0 - Initial Release
    1.1 - Fixed invisible enemies
    1.2 - Adapted to new plugin manager and added simple properties for new stats


    本贴来自国际rpgmaker官方论坛作者:MagicMagor处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sgs-stats-additional-stats-for-actors-and-enemies.60213/
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