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[转载发布] DGTAddStock

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-27 10:40:07 | 显示全部楼层 |阅读模式
    Intro

    This plugin doesn't actually allow you to do anything that you couldn't do before, but it makes it significantly easier!

    Ever want to have a bunch of items in the shop that are locked behind switches or skills, but didn't want to deal with all the conditional branches and re-entry of dozens of the shop's base items? Well now you don't have to! This simple plugin allows you to prepare items and equipment to be added to the next shop scene. This means you can have a single check for an item, add it if true. Then have another check for an item, add that if true. Finally once all your conditional items are added you can call the shop screen along with all the items that are always in the shop and your extra items will be added to the end of the shopping list!

    Compatibility

    This plugin effects the preparation to run the shop screen, but doesn't touch the shop screen itself. This means it is compatible with most other plugins even if they change the shop screen.

    Instructions

    This plugin adds a single plugin command:

    DGTStock <cat> <id> <stnd> <prc>

    <cat> should be replaced with 0 for an item, 1 for weapon, and 2 for armor.
    <id> should be replaced with the id of the item you're adding.
    <stnd> should be a 0 if you want to use the standard price of the item or 1 if you want to have a custom price.
    <prc> the price of the item. Only is used if <stnd> is set to 1.

    Use

    This is an incredibly simple script (and my first script). Because of this all I ask if you use this is a thank you!

    Enjoy!



    本贴来自国际rpgmaker官方论坛作者:DGThunderer处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dgtaddstock.110678/

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