Introduction
This is a complete rewrite of the plugin by the same name to bring better features, better rendering, nicer code, and other things. Anima Shadow Partner is a plugin that enables you to create states that when applied to a target grant them a "Shadow" or "Clone". This "Shadow" will take a hit for them, resulting in 0 damage. However the Shadow will lose a "Life" when the shadow loses all its lives, than the shadow disappears and the battler with the state, loses the state. Unless the shadow is set to be persistent. Shadows are also able to block only specific elements, or attack types. You may not want all attacks to go to the shadow though, if its like a boss attack, well no problem. You are also able to apply shadow bypasses to pretty much any type of database item, be it a skill or weapon, or another state. Another great thing about shadows is, they are literally shadows. They will follow your battlers, and do whatever they do, if they move, so does the shadow. If you want a state to just give this nice shadow effect, that is okay to! You can do that by applying the "Just Mimic" attribute to the shadow. Don't want the shadow to mimic the original though? No problem! Just apply the "Dont Mimic" attribute. Shadows can also be persistent, and when they're persistent you can set it so that the shadows can regain one of their "lives" back at the end of X amount of turns, or at the beginning of another battle. Shadows can also be tinted, have their opacity changed, or even "blink".
Features
- Define a state in the parameters that when given to a target grants them the "Shadow Partner" affect as stated above.
- Allows you to define how many lives shadows have.
- Shows a "shadow" of the battler affected behind them.
- Allow shadows to 'mimic' or not mimic the original.
- Allow shadows to not take any damage, and just act as an actual shadow, that can mimic the original.
- Specify the type of damage shadows can take
- Specify the elemental type of damage shadows can take
- Tint shadows, or even change their opacity.
- Specify that shadows can be persistent, allowing passive shadow effects that can regen their lives at the end/start of battles, or over turns.
- Specify skills,items,or actor shadow bypasses, allowing those with a bypass to ignore shadows!