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[转载发布] State Damage Modifiers

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    2026-7-12 04:10
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    灌水之王

    发表于 6 天前 | 显示全部楼层 |阅读模式
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            In RPG Maker MV, damage calculations are performed when one battler uses an action on another battler (including themselves).

            So for example, let's say your actor attacked an enemy using skill #3. The game would look at skill #3's damage formula and use that to determine the base damage that the skill can deal.

            In addition to this "base damage", we also have some extra damage modifiers, such as the guard effect which halves the damage received, as well as the critical hit modifier, which increases damage based on a critical multiplier.

            This plugin allows you to further apply additional damage modifiers, which essentially allows you to change the damage even further. These modifiers will be applied to states, so whenever the state is active, the damage modifiers will be used.

            State damage modifiers can be applied to both the attacker as well as the target. Attacker damage modifiers are applied before the target damage modifiers.
             

    More information and downloads are available at HimeWorks




    本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/state-damage-modifiers.51758/
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