Overlimit System v1.0
Author: Koster
Introduction
Hi, this is a simple over-limit system.
This is how it works: Every time a battler is hit, he will increase his 'olp' (over-limit points), when they get to their maximum value, the state of the battler will change to the one specified in the plugin parameters, then the olp will reset.
Trough 'Traits' you can modify the over-limit state to do a lot of things: you can increase the character status, enable skill types, etc. it is up to you.
How to Use
Just add the plugin, In plugin parameters you can customize:
* The over-limit state ID.
* The ID of the animation that will play when the battler gets the state.
* The initial value of the olp.
* The max value of the olp.
* A formula to calculate how many points will the battler receive per hit. It can be fixed, or a function of the battler parameters.
Script
you can get it here
View attachment PKT_Limit.js
Compatibility:
This should be compatible with most plugins.
Feel free to use this in non-commercial and commercial games.
Credit and Thanks- koster- Thanks to @SumRndmDde for his tutorials.
本贴来自国际rpgmaker官方论坛作者:koster处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/overlimit-system.62263/