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[转载发布] Bobstah's Battle Status Extended 1.1 - ATB Support & Vertical G

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    灌水之王

    发表于 昨天 19:28 | 显示全部楼层 |阅读模式
    Updated 11/10/2015 at 10:54 AM ET.

    Introduction
    This plugin introduces a new basic battle layout that can somewhat customized. Inspired by Anon "Withlove" at /rpgmg/.

     

    You can use the notetag <BattleFace> to change the face graphic of a battler depending on state. More states will be added as time goes on. See the Notetags section for more information.

    Features


    • Draw an actor's face into the status window!
    • Change the actor's face depending on their current state in battle!
    • Enable a new skill and item window position: right!
    • Redesign and style ATB Gauges from Ellye's Simple ATB plugin!
    • Change ATB Gauge direction from horizontal to vertical!
    Screenshots

    SpoilerParameters are set to defaults. Yanfly's BattleCore parameter adjusted according to the Compatibility section.

    BattleFace State from top to bottom, no ATB specified

    Debug1 - Waiting

    Debug2 - Inputting

    Debug3 - Undecided









    ATB Screenshots

    SpoilerParameters for each screenshot are listed above it. All of these screenshots have the parameter ATB set to ellye and Gauges Behind set to 1.

    Below is the default look.

    ATB Gauge Style=vertical, ATB Vertical Align=bottom, ATB Gauge Anchor=face, ATB Gauge Width=10, ATB Gauge Height=0







    ATB Gauge Style=horizontal, ATB Vertical Align=bottom, ATB Gauge Anchor=face, ATB Gauge Width=0, ATB Gauge Height=0

    Spoiler





    ATB Gauge Style=horizontal, ATB Vertical Align=bottom, ATB Gauge Anchor=name, ATB Gauge Width=0, ATB Gauge Height=0

    Spoiler





    ATB Gauge Style=horizontal, ATB Vertical Align=bottom, ATB Gauge Anchor=name, ATB Gauge Width=0, ATB Gauge Height=10

    Spoiler





    ATB Gauge Style=vertical, ATB Vertical Align=bottom, ATB Gauge Anchor=face, ATB Gauge Width=0, ATB Gauge Height=0

    Spoiler






    How to Use
    Add the plugin in your game and view the help information. It describes the notetags and parameters, which may need to be adjusted. I've also listed them below for convenience.

    Parameters

    SpoilerDraw Faces

    If 1, we will draw a sliver of the actor's face in the status window.

    Default: 1

     

    Face X Offset

    X coordinate offset for face drawing. Only used if Draw Faces is 1.

    Default: 0

     

    Face Y Offset

    Y coordinate offset for face drawing. Only used if Draw Faces is 1.

    Default: 1

     

    Face Width

    Width for face drawing. Only used if Draw Faces is 1.

    Default: 144

     

    Face Height

    X coordinate offset for face drawing. Only used if Draw Faces is 1.

    Default: 34

     

    Draw Names

    If 1, we will draw the actor's name in the status window.

    Default: 1

     

    Name X Offset

    X coordinate offset for name drawing. Only used if Draw Names is 1.

    Default: 144

     

    Name Y Offset

    Y coordinate offset for name drawing. Only used if Draw Names is 1.

    Default: 0

     

    Name Width

    Width for name drawing. Only used if Draw Names is 1.

    Default: 150

     

    Icon Width Offset

    X coordinate offset for draw buff/state icons.

    Default: -156

     

    Adjust Skill Window

    If 1, place the skill window on the right. If 0, do nothing.

    Default: 1

     

    Skill Window Anchor

    What window to anchor the skill window to. Valid: status, help.

    Default: help

     

    Skill Window Width

    The width of the skill window.

    Default: 350

     

    Skill Window Width Offset

    The offset of the skill window width.

    Default: 50

     

    Adjust Item Window

    If 1, place the item window on the right. If 0, do nothing.

    Default: 1

     

    Item Window Anchor

    What window to anchor the item window to. Valid: help. (Expanding later)

    Default: help

     

    Item Window Width

    The width of the item window.

    Default: 350

     

    Item Window Width Offset

    The offset of the item window width.

    Default: 50

     

    Gauges Behind

    If 0, draw gauges above actor names and faces. If 1, draw gauges below actor names and faces. If 2, use battle defaults.

    Default: 1

     

    ATB Plugin

    If using Ellye's Simple ATB, set this to ellye.

    Default: none

     

    ATB Gauge Style

    Draw a Vertical or Horizontal ATB gauge.

    Default: vertical

     

    ATB Vertical Align

    Where to draw the ATB gauge in the anchor. Valid: top, bottom.

    Default: bottom

     

    ATB Gauge Anchor

    Where to anchor the ATB gauge. Valid: face, name

    Default: face

     

    ATB Gauge Width

    If 0, use the default vertical or horizontal setting. If not, override.

    Default: 15

     

    ATB Gauge Height

    If 0, use the default vertical or horizontal setting. If not, override.

    Default: 0



    Notetags

    SpoilerActor

    <BattleFace state: index, graphic>

    State is the actor's current state in battle. See the states section for more info.

    Index is the index of the face in the faceset. It starts at 0 and goes to 7 by default. The first face in a faceset is 0 and the last one is 7.

    Graphic is the filename of the faceset to use for this face. It must be located in the img/faces folder.



    BattleFace States

    SpoilerThe following states are valid:

    Inputting - When the actor is selecting a command

    Waiting - When the actor is waiting to act after selecting a command.

    Undecided - When the actor has not yet chosen an action this round.

     

    If using an ATB, the following additional states are available:

    Casting - When the actor is casting a skill.



    FAQ

    Spoiler1. Why doesn't your plugin support changing Yanfly's ATB gauges?

    A. Right now, the function that Yanfly uses to draw their ATB gauges has quite a bit of calculations in it that their plugin uses to draw the gauge appropriately. In order for me to draw the gauges how I want, I would need to copy this entire function into my plugin and update it every time Yanfly releases an update.



    Plugin
    Get it here - File name is CASE SENSITIVE: BOB_BattleStatusEx.js

    Dependencies
    None

    Compatibility
    Yanfly's Battle Core - If the skill window is crunched inside the status window, change the YEP_BattleCore parameter Lower Windows to false.
     

    Changelog

    1.1 (11/10/2015) - Added Item Window restyling similar to the skill window. Added ATB support and BattleFace support for ATB casting.

    1.0.1 (11/09/2015) - Fixed a bug where this plugin would always cause the skill window to have one column.

    1.0 (11/05/2015) - Initial release.

    Legal

    Free to use in commercial and non-commercial projects with credit. Credit must be granted to both Bobstah and Withlove. A free copy of the finished game for both parties would be nice, but is not required.

    Credit and Thanks
    - Bobstah

    - Layout concept by Withlove


    本贴来自国际rpgmaker官方论坛作者:Bobstah处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/bobstahs-battle-status-extended-1-1-atb-support-vertical-gauges.49459/

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