Name: Damage Efficiency
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-09
What does it do?
Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.
Screenshot:
Nope.
How to use?
Give note tags to Actors, Classes, Enemies, States, Armors or Weapons to improve efficiency of that battler:
<WeaponEfficiency: [WEAPON_TYPE_ID], [PERCENT]>
<ElementEfficiency: [ELEMENT_ID], [PERCENT]>
<SkillTypeEfficiency: [SKILL_TYPE_ID], [PERCENT]>
<OverallEfficiency: [PERCENT]>
[PERCENT]: 0.01 - 1%, 0.5 - 50%, -0.25 - -25%
Weapon Efficiency - battlers deal more damage while wielding that weapon type.
Element Efficiency - battlers deal more damage with skills of that element.
Skill Type Efficiency - battlers deal more damage with skills of that type.
Overall Effiency - battlers just deal more damage
Examples:
<WeaponEfficiency: 2, 0.5>
<ElementEfficiency: 2, 1.0>
<SkillTypeEfficiency: 1, -0.5>
<OverallEfficiency: 2.0>
Want a skill to only deal more damage with spears but not weapons, use the following note tags to ignore bonuses:
<IgnoreWeaponBonus: [WEAPON_TYPE_ID], [WEAPON_TYPE_ID], ..., [WEAPON_TYPE_ID]>
<IgnoreElementBonus>
<IgnoreSkillTypeBonus>
<IgnoreOverallBonus>
<IgnoreAllBonuses>
Examples:
<IgnoreWeaponBonus: 1, 2, 3, 4, 5>
Plugin: <GitHub>
How to download
Plugin. Click the link above, there will be a button named
Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
本贴来自国际rpgmaker官方论坛作者:Mr. Trivel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/damage-efficiency.61637/