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[转载发布] JavaHut's Save Extension (2nd Plugin)

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    灌水之王

    发表于 昨天 18:26 | 显示全部楼层 |阅读模式


    Save Extension v1.03







    By: JavaHut
    Required RMMV Version: 1.3.1+








    Download


            Download the script here:


    http://www.mediafire.com/download/yh53xyz7e4qd8sb/JavaHut_SaveEx.js


    Demo


            Download the demo here:


    http://www.mediafire.com/download/ccszaiwiol499xs/SaveExDemo.zip


            Note: Do NOT use the plugin file from the demo in your projects, as it may not be the most up to date version.


    Introduction


            This plugin provides more advanced features to enhance the basic save and load functions in RMMV.


    Features


            - Use a screenshot with the save file to enhance the user experience


            - Add an autosave feature by using the plugin command on any scene


            - Use your game's title or the map display name for the save title


            - Change the alignment and display items for the save/load rows


            - Add a load menu command to load right from the game menu


            - Add warnings on save overwrite, loading from an active game, and exiting without saving


            - Allow a web prepend to keep your save data on a browser game unique


    Screenshots

    Spoilerhttp://imgur.com/NBhO4gg


    http://imgur.com/pgDmyiG






    How to Use

    Spoiler-Download the JavaHut_SaveEx.js file and place it in your project's js/plugins folder. Once installed, Add it to the Plugin Manager, and click the Help... button for more info. If you are unsure about a plugin Parameter, double-click the value and read the description.


                            -For the demo, download the demo file and extract it to your RMMV Games folder, and open the Game.rpgproject file in RMMV.






    Author's Notes

    Spoiler-If any of the plugin parameters are changed, please delete any save files that exist before running the game to prevent errors. To delete save files in a browser game, while the game is running, press F8 to open the console, click on "Resources" at the top, then click on the down arrow for "Local Storage" on the left side, select the file:// storage and delete all the save data.






    FAQ

    SpoilerQ. Why does the autosave plugin command not work?


    A. Make sure the Enable Autosave plugin Parameter is set to true.


    Q. Why is the screenshot image of the autosave all black with no picture?


    A. If you are fading the screen or doing other types of visual changes when running the autosave plugin command, the screenshot will capture the overall image at that specific time. Be sure to set a wait command if needed before running the autosave command.






    Changelog

    Spoiler-Version 1.03: Added Warning Select Width parameter for custom prompt selector width.


                              Fixed not being able to override Scene_Prompt and Window_Prompt from other scripts.


    -Version 1.02: Added Warning Prompt Width parameter for custom prompt width.


    -Version 1.01: Fixed a bug that caused the load warning to display when loading from the main menu.
                              Fixed a bug that allowed autosave to trigger when loading the autosave file from the main menu.


    -Version 1.00: Plugin completed.






    Known Issues

    Spoiler-Autosave : Autosave will fail if the map contains an event that has a movement route set to move itself. This is because it contains a reference to itself, which breaks the JsonEx.stringify call in the DataManager.saveGameWithoutRescue method.


                            FIX: Use the autonomous movement, or another event's movement route to move the event as needed.






    Latest RMMV Version Tested


            1.3.1


    Bug Reporting


            Please submit any bugs you find in the plugin to this forum post. And, if you have a suggestion for a plugin feature, feel free to post it here. Thank you for your support, and happy gaming!


    Terms of Use & Disclaimer

    Spoiler-This plugin may be used for commercial or non-commercial use, as long as the script file remains unaltered. Credit to JavaHut is optional.


                            -JavaHut cannot be held responsible for any damages that may occur from using this plugin in your project. You agree to use this plugin with the acknowledgment that bugs may be present and cause issues within the project that contains it. Thank you for your understanding.






    本贴来自国际rpgmaker官方论坛作者:JavaHut处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/javahuts-save-extension-2nd-plugin.67671/
    天天去同能,天天有童年!
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