设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 77|回复: 0

[转载发布] Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    5778

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    25563
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    32235

    灌水之王

    发表于 昨天 17:59 | 显示全部楼层 |阅读模式

     



             





    v1.11 By: Kaus



             



    ADD ONS:



    (March 15, 2016) NEW! Kaus Sprite Fixes v1.0 - DOWNLOAD SNIPPET



            Kaus Sprite Fixes Plugin helps display sprites correctly.



    Fixes:



            -Jittering Parallax Background on Smooth Cameras (the 1 pixel glitch between the parallax and other layer when you move)



            -Sprite Balloon Z Priority to display balloon animations on map correctly above par layer. 



            -Sprite Animation Z Priority to display animations on map correctly above the par layer.



             



    RPG MAKER MV 1.2 UPDATE FIX:



            1. ) Download KSU_ParallaxSmoothing Here: DOWNLOAD



            2. ) Place it BELOW Ultimate Overlay Plugin (Make Sure Ultimate Overlay Plugin is Above Everything else)



            3. ) Set the settings of the Parameter of the Parallax Smoothing to false: http://i.imgur.com/4F0Zd2L.png



            4. ) And you're good to go ^_^



             



             


    Terms of Service:
                                            1.) Do not repost in other forum without my permission.


                                            2.) Free for Non-Commercial and Commercial Uses but Credits is Required.               
    Click to expand...





           


    Instructions:


            Download the plugin and paste it in your js folder. Add the plugin in plugin manager just below everything else. Use the features using Notetags or Plugin Command indicated below and in the help file. 


    Introduction:


            I've been waiting for days and days for someone to actually make a parallax script with several features but can't wait any longer so I've made my own version. If you're familiar with my old script Ultimate Overlay from RMVX and VXAce well I dont need to explain anymore. But for those who are new to RPG Making. Here's a brief introduction for you...


            Ultimate Overlay Plugin will allow you to add custom images (more layers) into your map that will scroll with the map so it sticks like its really in the map. This is already accessible through the parallax feature if you add ! in the first of the image's filename in the parallax folder. but that limits you to have the overlay one. the one that goes over the character. so Here's Ultimate Overlay comes handy.


    Layers: 


            Light Layer


          ↑


            Fog Layer


                  


    Shadow Layer


                  


            Parallax Layer (New)


                  


            Character Layer (Default)


                  


            Ground Layer


                  


            Tileset Layer (Default)


                  


            Parallax Layer (Default)


    Explanation:


    Light Layer is the highest layer and used for creating Light Effects such as Sunlight Rays, or Street Lights, or any Source of Light.


    Fog Layer is used for creating a Fog Effect in much that is moving automatically by settings. Used for Mists, Desert Sandstorms, Clouds etc.


    Shadow Layer used for displaying Shadow layer.


    Parallax Layer (New) is used for adding an image in the map that will be OVER the character. You can also use this Layer to create shadows for your tiles


    Character Layer is the layer of your characters, events and npc. etc.


    Ground Layer like Parallax Layer (new) it is used for creating custom images but UNDER your characters.


    Tileset Layer (Default) is the layer your tilesets are set on.(Unless they are set as * in priority it will show higher than Ground Layer))


    Parallax Layer (Default) is the lowest layer and can only be seen if There's no Tileset Layer above it.


            and Here's a Sample Fog File: (save in parallaxes folder by default)


           


            Enjoy!!


    Bush Region:


           


    Fog Depth:


           


    Displaying Layers:


            - Use the Notetags in the map ONLY IF you're going to use images based on its mapID to automatically display specific layers.


            - You don't need to add Notetags if you're going to use the Plugin Command. 


            - The Plugin Command is a Powerful tool. You can use this option anytime to change overlay images in any given situation, with or without notetags.


            - All in all, There's 2 ways of displaying overlays.


            1. Thru Notetags. (Automatically Displays notetagged overlay with the mapID as filename)


            2. Thru Parallel Processed Event Plugin Command. You need to specify the filename.


            It's your choice and they're situational. ^_^ Enjoy Mapping. 


            If you have any questions or suggestion to be added in the plugin feel free to post and ask. I'm happy to help.


    Tips:


            Learn how to Parallax with this awesome girl who makes video tutorial about parallax mapping - http://forums.rpgmakerweb.com/index.php?/topic/49028-mv-parallax-mapping-for-beginners-3-part-video-series/


            Better Use with OrangeMapShot Plugin for easier parallax mapping. - http://forums.rpgmakerweb.com/index.php?/topic/49711-orange-mapshot/


            Or you can also use this plugin alternatively - http://forums.rpgmakerweb.com/index.php?/topic/49684-mrp-mapexporter-export-your-full-size-maps-11-as-png-files/


    1. You can use the Parallax (New) Layer to create your own shadow images for the map. It helps great than having an autoshadow on MV.


    2. You can set <fogOpacity> from 0 to 255, 0 Being invisible and 255 being more visible. Not adding this tag will set to default 255.


    3. You can use decimal places in <xMove> and <yMove>


            4. <xMove
    ositiveNumber> moves the fog to the right <xMove:NegativeNumber> to the left <yMove
    ositiveNumber> down and <yMove:NegativeNumber> up.


    5. You can use the ground layer for making flowers, photoshopped roads and pathways.


    6. You can use Multilayer Fogs for setting up an animated scrolling water just set it up to 255 Opacity and -1 Depth so it will be displayed below the tilemap and let it scroll the way you want it  



    Bug Reporting:


            If you will report an error or a bug or you're just having a problem with displaying layers. please make sure to do the following while doing so.


            -Attach Images of Error Code, Console Error Texts etc.


            -Screenshots of Plugin Parameter Settings, List of your Plugins in order.


            -If Necessary, Provide the layer image you want to display


            -Elaborate the problem to avoid repetitive questions.


    Known Bugs:


    None.


    Incompatibility Issues:


    None.


    FAQ:


    Q: My Overlay is not Displaying, Am I missing something?


    A:Check your Map Notetags if you indicated the right tags, if not try creating an event and use parallel processing using this plugin command: "Overlay layertype filename" (more info in the help file) Also check if you have your switches on for it to be displayed. If you can't display a light layer, make sure you're using light colors for your light layer as it is displayed in additive blend (dark colors will be removed).


    Q: Can we have an animated overlays?


    A:No, you can't, though you can try using plugin command to call different images of layer but i doubt it will run smooth.


    Q:   Can I display multiple fogs in 1 map?  
    A: Yes you can by using the plugin command "addfog" (refer to help file) also make sure you put wait 1 frame each plugin command to give it time to call each one at a time. 


    Q: How do I create the image of layers on my Map?


    A: Get an Image Editor Program with layering features to design. Try using Orange Mapshot or something similar for capturing the whole map as a skeleton base for your parallaxing.


    Suggested Features:


    -Battle Scene Fog


    Tutorials:


    -Different Tutorials Will be posted here that will help you get to know the plugin more. Thanks to the people who made the videos ^_^


    By: Echo607










    By: Fallen Lorelei
















    Version Log:

    v1.11 (12.31.15)


    -Added feature to use Variables in Notetags by using a '$' sign in the start of the value


    -Added function to use plugin calling without using wait frame command to set intervals to multiple plugin calling.


    v1.10 Recoded (12.8.15)


    -Fixed a bug where if you choose to start without QuickStart gives you the error 'DefOpacity is not Defined' 


    -Fixed a bug where if you try switching off quickstart id and go to next map automatically turns it back on. Now Aliased New Game to QuickStart switches instead on Map Loading.


                                    -Ground, Par, Light and Shadow redefined as non-loopable image. This way you can have your images as is and it will not loop if the map extends bigger than the overlay image.


    -Performance Improvement. If you were experiencing lags due to amount of displayed layers. 


    v1.09 (12.6.15)


    -Added New Function: Bush Region. Set your Region ID through the Plugin parameter. Default: 7.


    -Added New Function on Plugin call:'addfog'. Now allows to set up the 'Depth' of the Fog so you can display it Below Characters or the Tileset. (See Help File)


    v1.08 (12.4.15)


    -Added New Feature: Multi-Fog System. You can now have more than one fog display at a time (See Help File)


    -Fixed a Bug where in you cannot call multiple plugin commands for displaying different layers.


    v1.07 (11.14.15)


    -Added New Feature: Organized Folder. You can now have your images in separate folders. (See Help File)


    -Added New Feature: Fog Transition Control. You can now control the transition of your fog. (See Help File) 


    v1.06 (11.13.15)


    -Fixed Bug where shadow layer is not displaying properly


    -Added Compatibility with Terrax Lighting Plugin (See Plugin Settings)


    v1.05 (11.9.15)


    -New Feature: Added Plugin Command to call and change images in different layers anytime.


    -New Layer: Added Shadow Layer, displayed below fog and light but above par and ground.


    v1.04 (11.9.15)


    -Added Compatibility with Galenmereth's TDDP_BindPicturesToMap Plugin . (See Parameters in the Plugin Settings)


    -Added Quick Start Function as default to start the game with automatic switches on.


    v1.03 (11.2.15)


    -Added Parallax Layer Switch feature as Requested.


    -Fixed the Fog Layer Movement. Thanks to Ryalein for noticing and doing the fix.


    -Changed Notetag Code of <xPlus><xMin> to <xMove> and just input + or - number for direction.


    -Changed Notetag Code of <yPlus><yMin> to <yMove> and just input + or - number for direction.


    v1.02 (11.1.15)


    -Added a feature to Activate display of Light and Fog Layers via Switches.


    -Added a transition effect of activating and deactivating Light and Fog Layers for smooth transitions.


    -Fixed Light Layer Positioning to go along with the map.


    v1.01 (10.31.15)


    -Fixed the issue with MBS_MapZoom Script. It will now perfectly work with this one.


    -Set fog's blendmode default to Normal instead of Additive.


    -Fixed the issue from fog not moving to the desired coordinates.

    v1.00 (10.31.15)


    -Created the Plugin.
    Click to expand...




    Credits:


            Kaus


    本贴来自国际rpgmaker官方论坛作者:Kaus处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kaus-ultimate-overlay-v1-11-new-added-sprite-fixes-snippet-plugin.48593/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-26 03:54 , Processed in 0.066649 second(s), 53 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表