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[转载发布] [GDT] Event Timers

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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 17:43 | 显示全部楼层 |阅读模式




            GDT: TimeEvents v1.0
     
    Introduction
     


            This plugin allows you to set timers for an event. After the timer has passed a selfSwitch of this event is changed to ON or OFF (what you need).


            Plugin Commands


    * timeevent %timeToPass% %selfSwitchToSetOn% %useGameTime%
    *
    * - timeToPass: How much time in seconds should pass before the switch status is changed
    * - selfSwitchToSetOn: Which Switch should be switched to ON (A,B,C,D): default is A
    * - useGameTime: compare against the already played gametime. If not the real time is taken: default is gametime
    *
    * timeeventoff %timeToPass% %selfSwitchToSetOff% %useGameTime%
    *
    * - timeToPass: How much time in seconds should pass before the switch status is changed
    * - selfSwitchToSetOff: Which Switch should be switched to OFF (A,B,C,D): default is A
    * - useGameTime: compare against the already played gametime. If not the real time is taken: default is gametime


            Installation-Guide


            Just copy the the GDT_Core.js and the GDT_TimeEvents.js plugins into your plugin folder and add it to your plugin list (GDT_Core should be before GDT_TimeEvents)


            After this you can use the plugin Commands in you game.


     Download


     
    Credit and Thanks
    - Gamedev-Tutorials
    You can use and edit this plugin as you want. This plugin is open for non commercial and commercial use.  =) 


    Demo

    Spoiler


















    本贴来自国际rpgmaker官方论坛作者:Gilles处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/gdt-event-timers.67489/

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