TDW X Random Enemies Scope - v 1.00
wrigty12
Intro - Under a skill's scope, the only choices for a random enemy are 1-4 and are always the same. This plugin allows you to have a random, dynamic number of random enemies affected.
Features -
- Expand your Skill scopes by having the ability to target more random enemies than allowed in the editor.
- Allow the number of random enemies struck by a Skill to be random, determined by a defined range.
How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)
Parameters - None.
Notetags -
[spoilers]
<random enemies: min max>
Where min and max are the minimum and maximum range for possible random
enemies affected (Inclusive).
Place in a Skill note box.
Example: Placing the tag <random enemies: 5 7> in a Skill's note box will
allow the skill to strike either 5, 6, or 7 random enemies each time used.
[/spoilers]
Future Plans - None.
Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)
Special Thanks - The structure for this plugin was inspired by
Hime's Random Repeats plugin. Thank you for giving me a nice structure to follow!
Download -
Link Here
Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
本贴来自国际rpgmaker官方论坛作者:wrigty12处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/tdw-x-random-enemies-scope.54737/