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[转载发布] Clark's Dice-roll hit, evade, crit system

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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 10:55 | 显示全部楼层 |阅读模式
    This plugin allows one to setup something from pen and paper games:

            HIT ROLLS@!
            The 'Success Rate' of an item, attack, or spell is now treated as it's 'Difficulty'. Hit Rate of a character is now its 'To Hit Roll'. Floor Damage Rate is now 'Cast Roll'. It works like this: First, a check is performed against an action's difficulty - say its 20, so a roll of 1d20 would be the difficulty, then either the hit or cast roll is rolled, say its 30, so 1d30 would be rolled. If the hit roll is greater than the difficulty, it connects UNLESS the last roll, the evasion roll ( determined by EVA or MEV ) lets say 1d20 is greater than the hit roll or cast roll in which case the attack or spell will be evaded.
            There is only one setting, this is the 'Critroll' - the number set here is the number you roll against to check for a crit.

            Say critical rate is 15 and critical evade is 5, and this is set to 100

            you would roll 1d15, subtract 1d5, if the result was greater than the roll of 1d100 you would land a critical hit.

            Place above yanfly battle core and damage core for popups to work properly.

    View attachment ClarkHits.js


    本贴来自国际rpgmaker官方论坛作者:clark处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/clarks-dice-roll-hit-evade-crit-system.59100/
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