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[转载发布] Screen Effect Filter MZ (FilterControllerMZ)

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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 09:56 | 显示全部楼层 |阅读模式
    Screen Effect Filter MZ
    FilterControllerMZ.js





    ◆ Plugin Overview

    Totally
    25 types of screen effect filters ready for RPG Maker MZ!
    Just one command, and you can create/modify/delete those fancy and beautiful screen effects to brush your game up!

    Even more, this plugin fully used the new Command System in MZ,
    so that you can choose your filters and the target to be applied on intuitively by choosing from pull-down lists.






    ◆ Demo


    ・a preview of what screen effects you can create by this plugin

    https://www.youtube.com/embed/WmLwtlicbbE


    ・Trying to reproduce DI◯'s ZA WARUDO by this plugin

    https://www.youtube.com/embed/k85_4AI_Qvk


    ◆ functionality
    ▶ Filter creating/erasing
    ▶ Filter parameter setting/moving
    ▶ Auto-delete filter after movements
    ▶ Delete all filters 
    new!


    ◆ Download / demo-project

    You can download the demo-project of this plugin from here:

    https://drive.google.com/file/d/1A05iDMTtXuGx9_1PZzJAkXQBDUSVH5zj

    Demo-project contains each filters' demo, how to use plugin commands, some small tips,
    so it is actually also a tutorial.
    (just start the game after downloading it!)

    Also, if you only want the plugin itself, you can download from here.

    Spoiler: download
    ▶ FilterControllerMZ.js
    download by pressing ctrl+s (command+s in Mac)
    https://raw.githubusercontent.com/cji3bp62000/RPGMaker-plugins/master/plugin-list/FilterControllerMZ/FilterControllerMZ.js
    Github

    ▶ Parameter list for each filter & their default values
      click me!
     ※ This plugin is a plugin updated from MV version , but currently it is not supporting RPG Maker MV.


    ◆ Terms of Use
    This plugin is released under MIT license.

    You can download it by free, make a copy, modify and redistribute it as you want.  (However, you should not delete the copyright claim and the MIT license clause written inside the plugin)
    I'll be happy if you put "Tsukimi" on the credits



    ◆ Additional
    DI◯ in the demo video is made by default MZ's character generator.
    DI◯'s setting file


    < a road roller!!!!!
    Spoiler: Q&A
    Q&A
    Q1: I'm using VisuMZ_1_OptionCore and an error occurs, what should I do?
    A:
    Turn the plugin-parameter "Show in Option Menu" of this plugin off.
    If you still want to show in option menu, open VisuMZ_1_OptionCore's plugin parameter, and paste below text in the picture place. (click to see larger)
    Spoiler: copy&paste me
    {"Symbol:str":"TKMFilterEnabledAll","Icon:num":"0","TextStr:str":"Filter Effect","TextJS:func":"\"\"","Accessibility":"","ShowJS:func":"\"return true;\"","EnableJS:func":"\"return true;\"","ExtJS:func":"\"return 0;\"","Functions":"","DrawJS:func":"\"const symbol = arguments[0];\\nconst index = arguments[1];\\nconst title = this.commandName(index);\\nconst rect = this.itemLineRect(index);\\nconst quarterWidth = rect.width / 4;\\nconst halfWidth = rect.width / 2;\\nconst value = this.getConfigValue(symbol);\\n\\n// Draw Command Name\\nthis.resetFontSettings();\\nthis.changePaintOpacity(true);\\nthis.drawTextEx(title, rect.x, rect.y, halfWidth, \\\"left\\\");\\n\\n// Draw Status Text\\nconst off = 'OFF';\\nconst on  = 'ON';\\nthis.changePaintOpacity(!value);\\nthis.drawText(off, rect.x + halfWidth, rect.y, quarterWidth, \\\"center\\\");\\nthis.changePaintOpacity(value);\\nthis.drawText(on, rect.x + halfWidth + quarterWidth, rect.y, quarterWidth, \\\"center\\\");\"","ProcessOkJS:func":"\"const symbol = arguments[0];\\nconst value = this.getConfigValue(symbol);\\n\\n// Perform Actions\\nthis.setConfigValue(symbol, !value);\\nthis.redrawItem(this.findSymbol(symbol));\\nthis.playCursorSound();\"","CursorRightJS:func":"\"// Declare Constants\\nconst symbol = arguments[0];\\nconst value = this.getConfigValue(symbol);\\nconst lastValue = value;\\n\\n// Perform Actions\\nthis.setConfigValue(symbol, true);\\nthis.redrawItem(this.findSymbol(symbol));\\nif (this.getConfigValue(symbol) !== lastValue) {\\n    this.playCursorSound();\\n}\"","CursorLeftJS:func":"\"const symbol = arguments[0];\\nconst value = this.getConfigValue(symbol);\\nconst lastValue = value;\\n\\nthis.setConfigValue(symbol, false);\\nthis.redrawItem(this.findSymbol(symbol));\\nif (this.getConfigValue(symbol) !== lastValue) {\\n    this.playCursorSound();\\n}\"","Data":"","DefaultJS:func":"\"\"","SaveJS:func":"\"const config = arguments[0];\\nconst symbol = arguments[1];\\nconfig[symbol] = ConfigManager[symbol];\"","LoadJS:func":"\"const config = arguments[0];\\nconst symbol = arguments[1];\\nConfigManager[symbol] = config[symbol];\""}
    Spoiler: update log & plans
     v1.2 (plan)
     no update plan currently
     v1.1 (current)
     add:
       ・new Filter Target "ExcludeSpecificChar" "ExcludeSpecificPicture"
       ・target-id(s), duration, filter-speed <- variable/random assignment


    本贴来自国际rpgmaker官方论坛作者:Tsukimi-neko处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/screen-effect-filter-mz-filtercontrollermz.126308/

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