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[转载发布] Battle Item Count XP

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    灌水之王

    发表于 前天 18:16 | 显示全部楼层 |阅读模式
    Battle Item Count XP

    by Kyonides


    Introduction


    Do you need to update the number of potions or elixirs currently available for the next couple of actors during battle?
    Or were you in need of canceling your previous actor's action to change the item the actor is going to consume next?
    Then this scriptlet is for you!


                    Ruby:       
    1. # * Battle Item Count XP * #
    2. #   Plug & Play Script
    3. #   Scripter : Kyonides Arkanthes
    4. #   v1.0.4 - 2024-02-03
    5. # The scriptlet updates the number of available items every single time you pick
    6. # one or go back to the prior actor in battle.
    7. # Warning: Overwritten Method Window_Item#draw_item
    8. class Game_Party
    9.   def clear_battle_items
    10.     @actors.each {|m| m.current_action.clear }
    11.   end
    12.   def actors_battle_items
    13.     @actors.map {|m| m.current_action.item_id }
    14.   end
    15.   def battle_item_number(item_id)
    16.     return item_number(item_id) unless $game_temp.in_battle
    17.     battle_items = actors_battle_items.select {|bit_id| item_id == bit_id }
    18.     item_number(item_id) - battle_items.size
    19.   end
    20. end
    21. class Window_Item
    22.   alias :kyon_btl_itm_cnt_win_itm_ref :refresh
    23.   def refresh
    24.     @battle_items = {}
    25.     @battle_items.default = 99
    26.     kyon_btl_itm_cnt_win_itm_ref
    27.   end
    28.   def find_number(item_id)
    29.     case item
    30.     when RPG::Item
    31.       $game_party.battle_item_number(item_id)
    32.     when RPG::Weapon
    33.       $game_party.weapon_number(item_id)
    34.     when RPG::Armor
    35.       $game_party.armor_number(item_id)
    36.     end
    37.   end
    38.   def enable?(item)
    39.     return unless item.is_a?(RPG::Item)
    40.     $game_party.item_can_use?(item.id) and @battle_items[item.id] > 0
    41.   end
    42.   
    43.   def draw_item(index)
    44.     item = @data[index]
    45.     number = find_number(item.id)
    46.     @battle_items[item.id] = number
    47.     enabled = enable?(item)
    48.     self.contents.font.color = enabled ? normal_color : disabled_color
    49.     x = 4 + index % 2 * (288 + 32)
    50.     y = index / 2 * 32
    51.     rect = Rect.new(x, y, self.width / @column_max - 32, 32)
    52.     self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    53.     bitmap = RPG::Cache.icon(item.icon_name)
    54.     opacity = enabled ? 255 : 128
    55.     self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    56.     self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
    57.     self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
    58.     self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
    59.   end
    60.   def battle_item_none?
    61.     @battle_items[self.item.id] == 0
    62.   end
    63. end
    64. class Scene_Battle
    65.   alias :kyon_btl_itm_cnt_scn_btl_ph3_prr_act :phase3_prior_actor
    66.   alias :kyon_btl_itm_cnt_scn_btl_up_ph3_itm_sel :update_phase3_item_select
    67.   def turn_decrease_item_count
    68.     @active_battler.current_action.clear if @active_battler
    69.   end
    70.   def phase3_prior_actor
    71.     turn_decrease_item_count
    72.     kyon_btl_itm_cnt_scn_btl_ph3_prr_act
    73.     turn_decrease_item_count
    74.   end
    75.   def update_phase3_item_select
    76.     if Input.trigger?(Input::C) and @item_window.battle_item_none?
    77.       return $game_system.se_play($data_system.buzzer_se)
    78.     end
    79.     kyon_btl_itm_cnt_scn_btl_up_ph3_itm_sel
    80.   end
    81. end
    复制代码


    Terms & Conditions

    Free for use in ANY game.
    Due credit is mandatory.
    That's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battle-item-count-xp.165436/

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