Resource Rescue Ver. 1.0.0
Tamschi
Introduction
This plugin cleanly reuses
s across Map transfers and to an extent other
resets, which can significantly reduce load times.
s and textures are still destroyed shortly afterwards, so memory use should at most spike a little bit on those occasions.
(I may eventually include other resource types, so the plugin name is generic. The plugin is named such because it "rescues" resources that are already slated for garbage collection or would be destroyed explicitly.)
Features
There's a debug option to log Bitmap resource management details to the console, but it's pretty noisy.
You can also adjust when
s can be explicitly destroyed through the JavaScript API.
Normally this is not necessary outside of Map transfers though, for which this plugin suspends
destruction by default.
Screenshots
If all goes well,
Resource Rescue has no visual effect at all, aside from the loading spinner not showing up as much or as long.
How to Use
Save the plugin file into your js/plugins folder and enable it in the Plugin Manager. (There are effectively no settings.)
Plugin Commands / Script Calls
The API is namespaced as
and for now includes
and
objects, an overridable
method to delay explicit
destruction and
/
entries (trampoline pattern) for all installed hooks.
Demo
You can download, use and redistribute the entire plugin for free under
CC BY-NC 4.0 (for non-commercial use).
Download
Itch.io: Resource Rescue MZ
Terms and Credits
This plugin is free for non-commercial use. (See the license link above.)
To use the plugin commercially, a $5 purchase is required.
There are no further restrictions except that attribution must be retained within the plugin and that modifications must be clarified as such.
本贴来自国际rpgmaker官方论坛作者:Tamschi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/resource-rescue.182687/