Introduction
Always thought that having a lot of equipment with +crit rate tends to go to waste after reaching 100% so I made a plugin that gives more importance to this overseen and forgotten stat.
Features
Landing a crit proc gives you another chance to land another crit, either exponentially or multiplicatively increasing your damage based on the two equations I've made:
(damage = d*m^n)
(damage = d*m*n)
d = damage before crit
m = multiplier (3 by default)
n = amount of crits
And be able to add custom colors depending on the amount of crits or choose to limit the number of possible crits in one attack.
How to Use
Download and enable the plugin. It should be extremely simple to use if you follow the instructions in the plugin.
Spoiler: Changelog
V1.1.1
Converted parameters fetching to have JSON.parse to fix being unable to change default values
V1.1
Added Crit Rate Threshold and Crit Rate Decay to the CRICalculation's parameters
Removed the structs that prevented changing the default parameters
Gray parameter has been renamed to Saturation
Converted the CRIEffect's parameters into an array
Fixed issue with critical hits losing their saturation
Removed unnecessary aliases
Terms and Credits
Use it however you like, credit is not needed.