It makes it easy to mass-produce elaborate events on map and in battle.
I aimed to provide the ultimate event creation functionality.
You can generate parallel processing for all events you specify, or specify arguments for (common) events.
The possibilities for use are endless.
Trigger extensions are here.
https://twitter.com/i/web/status/1798107459405438992
Download
InstantEvent.js Ver.1.2.0
MIT License
How to Use
See videos and help
You can extend event commands by surrounding them with "Skip" and placing plugin commands on top of them.
You can also extend it by specifying a common event.
Also good for picture control.
[Scripts]
this._eventId //Get the current target ID
this._args[n] //Get the argument (n is an integer greater than or equal to 0)
this._pictureId //Get the current replacement picture ID
[Control characters (for plugin commands only)]
\eventId //Get the current target ID
\args[n] //Get the argument (n is an integer greater than or equal to 0)
\pictureId //Get the current replacement picture ID
[Control characters (for "Show Text" only)]
\Vpp[n] //Add 1 to variable #n (Variable++)
\Vmm[n] //Subtract 1 from variable #n (Variable--)
\Son[n] //Switch #n ON (Switch ON)
\Soff[n] //Switch #n OFF (Switch OFF)
\WfV[n,m] //Wait until variable #n is equal to or greater than m (Wait for Variable)
\WfS[n] //Wait until switch n is ON (Wait for Switch)
\WfS[n,false] //Wait until switch n is OFF
If you want to execute the command on followers or vehicles, use this in conjunction with
ReplaceTargetCharacter.
You can handle the target ID by setting it to a number that can be used by the plugin, such as -2 or -1000.
Specifications
Instant parallel events will be deleted once their content has been achieved.
PluginCommonBase.js required.
本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/instant-event-extend-event-functionality-ver-1-2-0.169272/