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[转载发布] Pixel Perfect Scaling Mode

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    2026-7-12 04:10
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    灌水之王

    发表于 前天 13:35 | 显示全部楼层 |阅读模式
    Pixel Perfect Scaling Mode 1.2.1
    Galenmereth


    Introduction
    This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is configurable.

    By default when players scale the window or run the game in fullscreen with scaling on (F4), or run their OS in a scaled mode, the scaling blurs pixels in the entire scene, causing the effect of it looking "out of focus" as you can see in the "off" portion of the image below. This plugin remedies that. The caveat is there'll be no smoothing / blurring of fonts either, so it might not be suitable for every art style out there. But for chunky pixel art games, it makes a big difference.

    Features
    * Works in MV and MZ
    * Default behavior requires no configuration - Just enable the plugin and you get the pixel scale mode
    * Optionally you can also enable an in-game options menu with a customizable label so that your players can opt in or out of the new scale mode

    Screenshots








    Spoiler: Show plugin parameters and in-game options


    Video showcase
    Best viewed fullscreen with quality set to 1440p for the best effect.

    https://www.youtube.com/embed/XDXk0ufSuDA

    How to Use
    Put the script in your
    1. <ProjectFolder>/js/plugins
    复制代码
    folder, then select it in the editor's PluginManager. If you want to use the in-game menu, place it last in order of plugins for best compatibility.

    Plugin Commands / Script Calls
    There are no plugin commands or script calls

    Demo
    The script is very simple so I've opted not to include a demo, but if there's demand for it, I can add one


    Changelog
    1.2.1 - Polyfill to work with MV in addition to MZ after 1.2.0 update.
    1.2.0 - Fix fullscreen scaling and pixel blur due to subpixel alignments in CSS. Also implement an optional "Allow stretch scaling" feature which, if off, only allows whole-integer scaling to fully remedy any subpixel issues.
    1.1.1 - Fix scaling issue on sprites when using in-engine scaling by disabling Bitmap smoothing
    1.1.0 - Initial public release

    Download


    Pixel Perfect for RPG Maker MV/MZ by Galenmereth

    A free pay-if-you-want plugin for RPG Maker MV and MZ that enables pixel-perfect scaling mode

                                            galenmereth.itch.io                               




    Terms and Credits
    MIT License - Free for commercial use in any game. Don't remove the license from the script file itself. Credit appreciated, but not required.


    本贴来自国际rpgmaker官方论坛作者:Galenmereth处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/pixel-perfect-scaling-mode.141354/

    本帖子中包含更多资源

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