Plugin description:
The plugin adds labels above map events.
Use the note field. It is located to the right of the name field in the event editor.
There you can enter one or more of the following tags:
<LabelText:Name> - shows the label "Name". Standard engine control symbols are supported here.
<LabelFontFamily:Arial> - sets the font family for a specific label.
<LabelFontSize:26> - sets the font size for a specific label.
<LabelImage:Actor1> - displays the picture "Actor1.png" (from picture folder).
<LabelImagePositionLeft:yes> - if "yes", the image will be displayed to the left of the label text.
<LabelXOffset:0> - sets the horizontal offset for a specific label.
<LabelYOffset:25> - sets the vertical offset for a specific label.
<LabelDistance:50> - the distance beyond which the label is hidden.
<LabelCheckDirection:yes> - if "yes", the label is not shown if the player is not looking towards the event.
<LabelHideInvisible:no> - if "yes", the label will be hidden if the event is invisible.
<LabelOnlyOnHover:yes> - if "yes", the label will only be displayed when the cursor is hovered over.
If you are using a non-default font family (LabelFontFamily), then you need the Phileas_CustomFontsplugin.
Use the name of the font family as the value of the LabelFontFamily tag, which you have set in the Phileas_CustomFonts plugin parameters.
It is mandatory to use the <LabelText> or <LabelImage> tag (at least one of them, you can use both) if you want to display the label above the event. The other tags are optional. If you don't write them, the default values that are configured in the plugin parameters will be used.
You can assign a label to the player character via the plugin parameter or command. Use the same tags as for map events.
Plugin Commands:
Show all labels - displays all labels on the map.
Hide all labels - hides all labels on the map.
Redraw all labels - redraws the contents of the label windows without deleting the windows themselves.
Set the label text by id - changes the text of the event label to an arbitrary one.
Set the player label text - changes the text of the player character label to an arbitrary one.
Show the player label - displays the player label; if the invisible player label is hidden and the player is invisible, then you will not see the label.