Maliki's Rolling Stats MZ
ver 1.1b
Introduction:
Allows devs to set basic stats (HP, MP or TP) to "roll" from a starting value to ending value.
Features:
Normally, when an enemy hits an actor, the damage is instantly removed from their current value.
However, with this plugin, you can institute an "odometer" type of gradual move from the starting and ending values! This can be used to enable an otherwise killing blow to be recovered from or to use a skill when you technically don't have enough MP for it.
The way this works is by taking the damage value and applying some of it to a secondary value.
The amount of this value is determined by the luck stat of the battlers involved. (Finally found a use for luck!)
The new value then slowly matches up with the new one, changing the stat in question over time.
(The speed of this change can be set via the plugin params)
Note that this plugin only works in battles.
Howto:
To use this plugin, simply set the plugin params to your desired setting.
(This will require some trial and error based on the speeds you want and your project's general stat range)
Outside of that, it's plug and play.
(Detailed instructions can be found in the Help section.)
Plugin Conflicts: No conflicts with vanilla MZ, but this plugin does rewrite a few touched on functions.
If you see unintended results, consider changing your plugin order.
Permissions: This plugin can be used in any project, commercial or otherwise, as long as credit is given.
Download:
HERE
本贴来自国际rpgmaker官方论坛作者:Maliki79处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/malikis-mz-rolling-stats-ver-1-1b.133597/