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[转载发布] Tile Mask and Fill (Ver.1.2.0)

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    2026-7-12 04:10
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    灌水之王

    发表于 前天 08:28 | 显示全部楼层 |阅读模式
    Masks the map depending on the region.
    Masking tiles will make them transparent.
    Painting tiles will add color.
    https://twitter.com/i/web/status/1885810361812558274
    Download
    TileMask.js Ver.1.2.0
    MIT License

    How to Use
    You can change the opacity and color of each region using plugin commands.
    You can also apply settings to any location by using the following functions.

    [Paste]
    You can use it when you want to partially change the mask or fill.

    Overwrites the mask and fill settings for the specified area.
    It is possible to paste different settings to the upper and lower layers.
    The layer with -1 pasted on it will revert to its original state.

    Pasting only changes the mask and fill settings.
    The region ID obtained from event commands etc. will not change.
    This allows you to mask or fill the map without affecting encounters or overpasses in any way.

    [Replace]
    Specify the conditions and paste.
    Pasting will only occur if the mask and fill of a specific area meet the conditions.

    [Region ID]
    Region IDs 0-255 correspond to map regions.
    Values 256 and above can be used as settings specifically for masking and filling.
    Just like 0 to 255, values from 256 onwards can also be reflected in the map by pasting or replacing.


    本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tile-mask-and-fill-ver-1-2-0.175109/
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