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[转载发布] TilesetEx - Use multiple tilesets in a single map (Ver.4.2.1)

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    2026-7-12 04:10
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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    I'm using Google Translate, so it may be a strange translation.
    Please point it out.


    Currently, up to 7 tilesets can be used in one map.
    Extend Region and Collision
    Tiles` Color Filter
    [/url]


    Download
    Base Plugin

    [url=https://bit.ly/3VFTWxQ]TilesetEx.js
    Ver.4.2.1
    RPG Maker MZ purchase is required for use.

    Additional Plugin
    TileA5Character.js Ver.1.0.0
    MIT License

    How to use
    It can be used to compensate for tiles B to E, which tend to be lacking, but this time, as an example, we will create a map that combines the exterior and interior to make it easier to understand visually.

    (1) Draw the parent map (exterior map).



    (2) Save the image in the img\parallaxes folder.



    (3) Create another map, the original child map (interior map).
    Group the map so that the name contains the string "tilesetEx".
    For example, "home interior _tilesetEx" is fine. Make sure the width and height are the same as the parent map.
    Specify the saved map image as the parallax background.



    (4) Displaying the parent map in the child map in the editor makes editing easier.
    From now on, every time you edit the parent map, just save it as an image and the parallax background of the child map will be updated as well.



    (5) Draw the child map to match the parent map. Events using interior tiles can also be set up.



    By the way, it looks like this without the parallax background.



    (6) Please specify the parent map for the starting position and player transferring.
    Specifying a child map does not merge the two maps.

    (7) When you actually start the game, the two maps are combined and become the strongest.
    [/url]
    (8) If you want to add more, line them up like this.
    [url=https://awaya3ji.up.seesaa.net/image/TilesetEx_7.png]

    Specification
    ・The event ID of the child map is the maximum event ID of the parent map + the event ID of the child map.
    ・The tile ID of the child map is the original tile ID + Tilemap.TILE_ID_MAX.
    ・If either the width or height of the map exceeds 64, the map image will be saved in a reduced state, so please enlarge it with paint software etc. as appropriate. For example, if it is 64 or more and less than 128, the scale will not match unless the image is enlarged twice.
    ・If the parent map and child map have tiles on the same square, if the layers match, the tiles on the child map will be overwritten, so pay attention to the layers when combining.
    ・The parallax background of the child map is not displayed in the game.


    本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tilesetex-use-multiple-tilesets-in-a-single-map-ver-4-2-1.152094/

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